SupaLidlGame/Utils/Values/DoubleValue.cs

23 lines
424 B
C#

using Godot;
namespace SupaLidlGame;
public partial class DoubleValue : Node, IValue<double>
{
[Signal]
public delegate void ChangedEventHandler(double oldValue, double newValue);
protected double _value = default;
[Export]
public double Value
{
get => _value;
set
{
EmitSignal(SignalName.Changed, _value, value);
_value = value;
}
}
}