69 lines
1.6 KiB
C#
69 lines
1.6 KiB
C#
using Godot;
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namespace SupaLidlGame.Extensions;
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public static class AnimationPlayerExtensions
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{
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public static bool TryPlay(this AnimationPlayer player, string name)
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{
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var hasAnimation = player.HasAnimation(name);
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if (hasAnimation)
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{
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player.Play(name);
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}
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return hasAnimation;
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}
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public static bool TryPlayAny(this AnimationPlayer player,
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params string[] names)
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{
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return player.TryPlayAny(out var _, names);
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}
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public static bool TryPlayAny(this AnimationPlayer player,
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out string resultName, params string[] names)
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{
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foreach (string name in names)
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{
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if (player.TryPlay(name))
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{
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resultName = name;
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return true;
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}
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}
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resultName = default;
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return false;
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}
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public static bool TryQueue(this AnimationPlayer player, string name)
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{
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var hasAnimation = player.HasAnimation(name);
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if (hasAnimation)
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{
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player.Queue(name);
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}
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return hasAnimation;
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}
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public static bool TryQueueAny(this AnimationPlayer player,
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params string[] names)
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{
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return player.TryQueueAny(out var _, names);
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}
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public static bool TryQueueAny(this AnimationPlayer player,
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out string resultName, params string[] names)
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{
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foreach (string name in names)
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{
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if (player.TryQueue(name))
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{
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resultName = name;
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return true;
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}
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}
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resultName = default;
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return false;
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}
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}
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