SupaLidlGame/State/Weapon/SwordIdleState.cs

52 lines
1.0 KiB
C#

using Godot;
namespace SupaLidlGame.State.Weapon;
public partial class SwordIdleState : WeaponState
{
[Export]
public SwordAnticipateState AnticipateState { get; set; }
[Export]
public SupaLidlGame.Items.Weapons.Sword Sword { get; set; }
private double _attackCooldown;
public override WeaponState Enter(IState<WeaponState> prevState)
{
if (prevState is SwordAttackState)
{
_attackCooldown = Sword.UseTime - Sword.AttackTime;
}
Sword.Visible = !Sword.ShouldHideIdle;
return null;
}
public override void Exit(IState<WeaponState> nextState)
{
Sword.Visible = true;
}
public override WeaponState Use()
{
if (_attackCooldown <= 0)
{
return AnticipateState;
}
return AnticipateState;
}
public override WeaponState Process(double delta)
{
if (_attackCooldown > 0)
{
_attackCooldown -= delta;
}
return null;
}
}