SupaLidlGame/State/Character/NPCMoveState.cs

26 lines
554 B
C#

using Godot;
namespace SupaLidlGame.State.Character;
public partial class NPCMoveState : NPCState
{
[Export]
public CharacterState IdleState { get; set; }
public override CharacterState Process(double delta)
{
base.Process(delta);
if (Character.Direction.LengthSquared() == 0)
{
return IdleState;
}
return null;
}
public override IState<CharacterState> Enter(IState<CharacterState> prev)
{
Character.Sprite.Play("move");
return base.Enter(prev);
}
}