|  | using Godot;
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							|  | 
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							|  | public partial class TargetTracer : Node2D
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							|  | {
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							|  |     private Line2D _line;
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							|  | 
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							|  |     private float Intensity
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							|  |     {
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							|  |         get => SelfModulate.A;
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							|  |         set
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							|  |         {
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							|  |             SelfModulate = new Color(SelfModulate, value);
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							|  |         }
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							|  |     }
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							|  | 
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							|  |     public override void _Ready()
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							|  |     {
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							|  |         _line = GetNode<Line2D>("Line2D");
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							|  |     }
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							|  | }
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