196 lines
6.1 KiB
Plaintext
196 lines
6.1 KiB
Plaintext
[gd_scene load_steps=26 format=3 uid="uid://bf55wbq7m1gpp"]
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[ext_resource type="Script" path="res://Characters/Enemy.cs" id="1_2yopk"]
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[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="1_fx1w5"]
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[ext_resource type="Texture2D" uid="uid://bej8thq7ruyty" path="res://Assets/Sprites/Characters/forsen2.png" id="3_ocaae"]
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[ext_resource type="Script" path="res://State/Character/CharacterStateMachine.cs" id="4_424ux"]
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[ext_resource type="Script" path="res://State/Character/NPCIdleState.cs" id="5_tn4cf"]
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[ext_resource type="Script" path="res://State/Character/NPCMoveState.cs" id="6_73mr6"]
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[ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="6_jo0cg"]
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[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_43gq8"]
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[ext_resource type="PackedScene" uid="uid://d72ehtv1ks0e" path="res://Items/Weapons/Sword.tscn" id="8_s3c8r"]
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[ext_resource type="AudioStream" uid="uid://njun3e6v4854" path="res://Assets/Sounds/hurt.wav" id="10_n1e64"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ms3xg"]
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shader = ExtResource("1_fx1w5")
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shader_parameter/color = Quaternion(1, 1, 1, 1)
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shader_parameter/intensity = 0.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_55yt4"]
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atlas = ExtResource("3_ocaae")
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region = Rect2(0, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xa1bi"]
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atlas = ExtResource("3_ocaae")
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region = Rect2(24, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_hiodl"]
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atlas = ExtResource("3_ocaae")
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region = Rect2(48, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_tok7d"]
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atlas = ExtResource("3_ocaae")
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region = Rect2(72, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_dp8x6"]
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atlas = ExtResource("3_ocaae")
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region = Rect2(96, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_sglor"]
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atlas = ExtResource("3_ocaae")
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region = Rect2(120, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_gb41o"]
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atlas = ExtResource("3_ocaae")
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region = Rect2(144, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_bx6qq"]
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atlas = ExtResource("3_ocaae")
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region = Rect2(168, 0, 24, 24)
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[sub_resource type="SpriteFrames" id="SpriteFrames_6pejo"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_55yt4")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_xa1bi")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_hiodl")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_tok7d")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_dp8x6")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_sglor")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_gb41o")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_bx6qq")
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}],
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"loop": true,
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"name": &"move",
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"speed": 12.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_uict5"]
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size = Vector2(16, 8)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8lxmf"]
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size = Vector2(16, 18)
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[sub_resource type="Animation" id="Animation_dxevc"]
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resource_name = "Hurt"
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length = 0.6
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:material:shader_parameter/intensity")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6),
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"transitions": PackedFloat32Array(4, 4, 4, 4, 4, 4, 4),
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"update": 0,
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"values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0]
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}
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[sub_resource type="Animation" id="Animation_k6l16"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:material:shader_parameter/intensity")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"]
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_data = {
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"Hurt": SubResource("Animation_dxevc"),
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"RESET": SubResource("Animation_k6l16")
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}
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[node name="ExampleEnemy" type="CharacterBody2D" node_paths=PackedStringArray("Sprite", "Inventory", "StateMachine")]
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y_sort_enabled = true
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texture_filter = 3
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material = SubResource("ShaderMaterial_ms3xg")
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collision_layer = 10
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collision_mask = 17
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script = ExtResource("1_2yopk")
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Health = 50.0
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Sprite = NodePath("Sprite")
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Inventory = NodePath("Inventory")
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StateMachine = NodePath("StateMachine")
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Faction = 2
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
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script = ExtResource("4_424ux")
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InitialState = NodePath("Idle")
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Character = NodePath("..")
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[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "Character")]
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script = ExtResource("5_tn4cf")
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MoveState = NodePath("../Move")
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Character = NodePath("../..")
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[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
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script = ExtResource("6_73mr6")
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IdleState = NodePath("../Idle")
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Character = NodePath("../..")
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[node name="Sprite" type="AnimatedSprite2D" parent="."]
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use_parent_material = true
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position = Vector2(0, -4)
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sprite_frames = SubResource("SpriteFrames_6pejo")
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animation = &"move"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 4)
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shape = SubResource("RectangleShape2D_uict5")
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[node name="Hurtbox" parent="." instance=ExtResource("6_jo0cg")]
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position = Vector2(0, -4)
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Faction = 2
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[node name="CollisionShape2D" parent="Hurtbox" index="0"]
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position = Vector2(0, 4)
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shape = SubResource("RectangleShape2D_8lxmf")
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[node name="Inventory" type="Node2D" parent="."]
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y_sort_enabled = true
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script = ExtResource("7_43gq8")
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Items = [null]
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[node name="Sword" parent="Inventory" instance=ExtResource("8_s3c8r")]
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Knockback = 100.0
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[node name="FlashAnimation" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_xe5eq")
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}
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[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("10_n1e64")
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[connection signal="ReceivedDamage" from="Hurtbox" to="." method="_on_hurtbox_received_damage"]
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[editable path="Hurtbox"]
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