SupaLidlGame/Characters/Boss.cs

35 lines
702 B
C#

using Godot;
using GodotUtilities;
namespace SupaLidlGame.Characters;
public abstract partial class Boss : Enemy
{
[Export]
public State.NPC.NPCStateMachine BossStateMachine { get; set; }
[Export]
public string BossName { get; set; }
[Export]
public AudioStream Music { get; set; }
public abstract int Intensity { get; }
private bool _isActive;
[Export]
public bool IsActive
{
get => _isActive;
set
{
_isActive = value;
// register or deregister ourselves when we are active/inactive
this.GetAncestor<Utils.World>()
.RegisterBoss(_isActive ? this : null);
}
}
}