SupaLidlGame/State/Global/GlobalState.cs

18 lines
359 B
C#

using Godot;
namespace SupaLidlGame.State.Global;
public partial class GlobalState : Node
{
//public Utils.World World { get; set; }
[Export]
public Progression Progression { get; set; } = new();
[Export]
public MapState MapState { get; set; } = new();
[Signal]
public delegate void SummonBossEventHandler(string bossName);
}