SupaLidlGame/Characters/Doc.tscn

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11 KiB
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[gd_scene load_steps=38 format=3 uid="uid://d2skjvvx6fal0"]
[ext_resource type="Script" path="res://Characters/Doc.cs" id="2_3elet"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_5jxom"]
[ext_resource type="Texture2D" uid="uid://baiuqgrqipppt" path="res://Assets/Sprites/Characters/doc.png" id="3_rs44f"]
[ext_resource type="Script" path="res://State/Character/CharacterStateMachine.cs" id="3_t5jjc"]
[ext_resource type="Script" path="res://State/Character/NPCIdleState.cs" id="4_b35px"]
[ext_resource type="Script" path="res://State/Character/NPCMoveState.cs" id="5_pejsd"]
[ext_resource type="Script" path="res://State/NPC/NPCStateMachine.cs" id="6_kjpug"]
[ext_resource type="Script" path="res://State/NPC/Doc/DocTelegraphState.cs" id="7_tfwbh"]
[ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="7_tnve0"]
[ext_resource type="Script" path="res://State/NPC/Doc/DocShungiteDartState.cs" id="8_1hoax"]
[ext_resource type="Script" path="res://Items/Inventory.cs" id="8_r8ejq"]
[ext_resource type="Script" path="res://State/NPC/Doc/DocExitState.cs" id="9_6com1"]
[ext_resource type="PackedScene" uid="uid://1tiswf3gtyvv" path="res://Entities/ShungiteSpike.tscn" id="9_7kavk"]
[ext_resource type="PackedScene" uid="uid://djaljmco3xo4g" path="res://Entities/ShungiteDart.tscn" id="9_kthpr"]
[ext_resource type="AudioStream" uid="uid://k6kpdj1kv0jg" path="res://Assets/Sounds/splat.ogg" id="9_stm0e"]
[ext_resource type="Script" path="res://State/NPC/Doc/DocShungiteSpikeState.cs" id="10_bgs6o"]
[ext_resource type="Script" path="res://State/NPC/Doc/DocChooseAttackState.cs" id="12_45x13"]
[ext_resource type="Script" path="res://State/NPC/Doc/DocUnwantedFrequencyState.cs" id="12_d51jv"]
[ext_resource type="PackedScene" uid="uid://1y5r6sklwgrp" path="res://Entities/UnwantedFrequency.tscn" id="13_lpj21"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7n7iy"]
resource_local_to_scene = true
shader = ExtResource("2_5jxom")
shader_parameter/color = Quaternion(1, 1, 1, 1)
shader_parameter/intensity = 0.0
[sub_resource type="Animation" id="Animation_7oukw"]
resource_name = "enter_in"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprite:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.4),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(2, 0.5), Vector2(1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("../Sprite:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(2, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0.5)]
}
[sub_resource type="Animation" id="Animation_j3s0y"]
resource_name = "exit_out"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprite:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.4),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(1, 1), Vector2(2, 0.5)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("../Sprite:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 2),
"update": 0,
"values": [Color(1, 1, 1, 0.5), Color(1, 1, 1, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_rpply"]
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"exit_out": SubResource("Animation_j3s0y")
}
[sub_resource type="AtlasTexture" id="AtlasTexture_dib6t"]
atlas = ExtResource("3_rs44f")
region = Rect2(0, 0, 12, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_cwqre"]
atlas = ExtResource("3_rs44f")
region = Rect2(12, 0, 12, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_r8xjl"]
atlas = ExtResource("3_rs44f")
region = Rect2(24, 0, 12, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_7hkj4"]
atlas = ExtResource("3_rs44f")
region = Rect2(36, 0, 12, 16)
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atlas = ExtResource("3_rs44f")
region = Rect2(48, 0, 12, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_ym6tg"]
atlas = ExtResource("3_rs44f")
region = Rect2(60, 0, 12, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_3rbas"]
atlas = ExtResource("3_rs44f")
region = Rect2(72, 0, 12, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_63wkp"]
atlas = ExtResource("3_rs44f")
region = Rect2(84, 0, 12, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_kb0pl"]
resource_local_to_scene = true
animations = [{
"frames": [{
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"texture": SubResource("AtlasTexture_dib6t")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_cwqre")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_r8xjl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7hkj4")
}, {
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"texture": SubResource("AtlasTexture_w04w0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ym6tg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3rbas")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_63wkp")
}],
"loop": true,
"name": &"move",
"speed": 12.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uict5"]
size = Vector2(16, 8)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8lxmf"]
size = Vector2(16, 18)
[sub_resource type="Animation" id="Animation_dxevc"]
resource_name = "Hurt"
length = 0.6
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/intensity")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6),
"transitions": PackedFloat32Array(4, 4, 4, 4, 4, 4, 4),
"update": 0,
"values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0]
}
[sub_resource type="Animation" id="Animation_k6l16"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/intensity")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"]
_data = {
"Hurt": SubResource("Animation_dxevc"),
"RESET": SubResource("Animation_k6l16")
}
[node name="Doc" type="CharacterBody2D" node_paths=PackedStringArray("BossStateMachine", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
y_sort_enabled = true
texture_filter = 3
material = SubResource("ShaderMaterial_7n7iy")
collision_layer = 10
collision_mask = 17
script = ExtResource("2_3elet")
BossStateMachine = NodePath("BossStateMachine")
Health = 1000.0
Sprite = NodePath("Sprite")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
Faction = 2
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
script = ExtResource("3_t5jjc")
InitialState = NodePath("Idle")
Character = NodePath("..")
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "Character")]
script = ExtResource("4_b35px")
MoveState = NodePath("../Move")
Character = NodePath("../..")
[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("5_pejsd")
IdleState = NodePath("../Idle")
Character = NodePath("../..")
[node name="BossStateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
script = ExtResource("6_kjpug")
InitialState = NodePath("Telegraph")
[node name="Telegraph" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "AttackState", "NPC")]
script = ExtResource("7_tfwbh")
TelegraphAnimationPlayer = NodePath("../../Animations/Telegraph")
AttackState = NodePath("../ChooseAttack")
NPC = NodePath("../..")
[node name="Dart" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ChooseAttackState", "Doc", "NPC")]
script = ExtResource("8_1hoax")
Duration = 8.0
AttackDuration = 1.0
Projectile = ExtResource("9_kthpr")
ChooseAttackState = NodePath("../ChooseAttack")
Doc = NodePath("../..")
NPC = NodePath("../..")
[node name="Spike" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ChooseAttackState", "Doc", "NPC")]
script = ExtResource("10_bgs6o")
Duration = 8.0
AttackDuration = 1.0
Projectile = ExtResource("9_7kavk")
ChooseAttackState = NodePath("../ChooseAttack")
Doc = NodePath("../..")
NPC = NodePath("../..")
[node name="UnwantedFrequency" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("ChooseAttackState", "Doc", "NPC")]
script = ExtResource("12_d51jv")
Duration = 4.0
AttackDuration = 1.0
Projectile = ExtResource("13_lpj21")
ChooseAttackState = NodePath("../ChooseAttack")
Doc = NodePath("../..")
NPC = NodePath("../..")
[node name="ChooseAttack" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("DartState", "SpikeState", "UnwantedFrequencyState", "ExitState", "NPC")]
script = ExtResource("12_45x13")
DartState = NodePath("../Dart")
SpikeState = NodePath("../Spike")
UnwantedFrequencyState = NodePath("../UnwantedFrequency")
ExitState = NodePath("../Exit")
NPC = NodePath("../..")
[node name="Exit" type="Node" parent="BossStateMachine" node_paths=PackedStringArray("TelegraphAnimationPlayer", "TelegraphState", "NPC")]
script = ExtResource("9_6com1")
TelegraphAnimationPlayer = NodePath("../../Animations/Telegraph")
TelegraphState = NodePath("../Telegraph")
NPC = NodePath("../..")
[node name="Animations" type="Node" parent="."]
[node name="Telegraph" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_rpply")
}
[node name="Sprite" type="AnimatedSprite2D" parent="."]
modulate = Color(1, 1, 1, 0.5)
use_parent_material = true
position = Vector2(0, -4)
sprite_frames = SubResource("SpriteFrames_kb0pl")
animation = &"move"
frame_progress = 0.563144
offset = Vector2(0, 4)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_uict5")
[node name="Hurtbox" parent="." instance=ExtResource("7_tnve0")]
visible = false
position = Vector2(0, -4)
Faction = 2
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_8lxmf")
[node name="Inventory" type="Node2D" parent="."]
y_sort_enabled = true
script = ExtResource("8_r8ejq")
Items = Array[Node2D]([])
[node name="FlashAnimation" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_xe5eq")
}
[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("9_stm0e")
[editable path="Hurtbox"]