SupaLidlGame/Characters/ExampleEnemy.tscn

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[gd_scene load_steps=24 format=3 uid="uid://ddcf6bfv212wj"]
[ext_resource type="Script" path="res://Characters/Enemy.cs" id="1_2yopk"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="1_fx1w5"]
[ext_resource type="Script" path="res://Characters/States/Machine.cs" id="3_k4ypw"]
[ext_resource type="Texture2D" uid="uid://dxymfduyrbuvx" path="res://Assets/Sprites/Characters/forsen.png" id="3_oxsgl"]
[ext_resource type="Script" path="res://Characters/States/NPCIdleState.cs" id="4_8r2qn"]
[ext_resource type="Script" path="res://Characters/States/NPCMoveState.cs" id="5_utogm"]
[ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="6_jo0cg"]
[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_43gq8"]
[ext_resource type="PackedScene" uid="uid://d72ehtv1ks0e" path="res://Items/Weapons/Sword.tscn" id="8_s3c8r"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8jbxb"]
resource_local_to_scene = true
shader = ExtResource("1_fx1w5")
shader_parameter/color = null
shader_parameter/intensity = 0.0
[sub_resource type="AtlasTexture" id="AtlasTexture_6d2tf"]
atlas = ExtResource("3_oxsgl")
region = Rect2(0, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_bdyma"]
atlas = ExtResource("3_oxsgl")
region = Rect2(24, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_0dwbr"]
atlas = ExtResource("3_oxsgl")
region = Rect2(48, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_r7fn6"]
atlas = ExtResource("3_oxsgl")
region = Rect2(72, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_py8k0"]
atlas = ExtResource("3_oxsgl")
region = Rect2(96, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_g3nb2"]
atlas = ExtResource("3_oxsgl")
region = Rect2(120, 0, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_jauql"]
atlas = ExtResource("3_oxsgl")
region = Rect2(144, 0, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_4tm2b"]
animations = [{
"frames": [SubResource("AtlasTexture_6d2tf"), SubResource("AtlasTexture_bdyma")],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [SubResource("AtlasTexture_0dwbr"), SubResource("AtlasTexture_r7fn6"), SubResource("AtlasTexture_py8k0"), SubResource("AtlasTexture_g3nb2"), SubResource("AtlasTexture_jauql")],
"loop": true,
"name": &"move",
"speed": 12.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uict5"]
size = Vector2(16, 8)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8lxmf"]
size = Vector2(16, 24)
[sub_resource type="Animation" id="Animation_dxevc"]
resource_name = "Hurt"
length = 0.6
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/intensity")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6),
"transitions": PackedFloat32Array(4, 4, 4, 4, 4, 4, 4),
"update": 0,
"values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0]
}
[sub_resource type="Animation" id="Animation_k6l16"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:material:shader_parameter/intensity")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"]
_data = {
"Hurt": SubResource("Animation_dxevc"),
"RESET": SubResource("Animation_k6l16")
}
[node name="ExampleEnemy" type="CharacterBody2D" node_paths=PackedStringArray("Sprite", "Inventory", "StateMachine")]
texture_filter = 3
material = SubResource("ShaderMaterial_8jbxb")
y_sort_enabled = true
collision_layer = 2
script = ExtResource("1_2yopk")
Health = 50.0
Sprite = NodePath("Sprite")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Faction = 2
[node name="Sprite" type="AnimatedSprite2D" parent="."]
use_parent_material = true
frames = SubResource("SpriteFrames_4tm2b")
animation = &"move"
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 8)
shape = SubResource("RectangleShape2D_uict5")
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
script = ExtResource("3_k4ypw")
InitialState = NodePath("Idle")
Character = NodePath("..")
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState")]
script = ExtResource("4_8r2qn")
MoveState = NodePath("../Move")
[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState")]
script = ExtResource("5_utogm")
IdleState = NodePath("../Idle")
[node name="Hurtbox" parent="." instance=ExtResource("6_jo0cg")]
Faction = 2
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
shape = SubResource("RectangleShape2D_8lxmf")
[node name="Inventory" type="Node2D" parent="."]
y_sort_enabled = true
script = ExtResource("7_43gq8")
[node name="Sword" parent="Inventory" instance=ExtResource("8_s3c8r")]
Knockback = 40.0
[node name="FlashAnimation" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_xe5eq")
}
[connection signal="ReceivedDamage" from="Hurtbox" to="." method="_on_hurtbox_received_damage"]
[editable path="Hurtbox"]