SupaLidlGame/addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd

469 lines
17 KiB
GDScript

@tool
extends Control
#region Constants
const Constants = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
# TODO - Should be in a central location
const _camera_2d_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/Camera2DIcon.svg")
const _camera_3d_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg")
const _pcam_host_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_host.svg")
const _pcam_2D_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_2d.svg")
const _pcam_3D_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_3d.svg")
const _overlay_color_alpha: float = 0.3
#endregion
#region @onready
@onready var dead_zone_center_hbox: VBoxContainer = %DeadZoneCenterHBoxContainer
@onready var dead_zone_center_center_panel: Panel = %DeadZoneCenterCenterPanel
@onready var dead_zone_left_center_panel: Panel = %DeadZoneLeftCenterPanel
@onready var dead_zone_right_center_panel: Panel = %DeadZoneRightCenterPanel
@onready var target_point: Panel = %TargetPoint
@onready var aspect_ratio_container: AspectRatioContainer = %AspectRatioContainer
@onready var camera_viewport_panel: Panel = aspect_ratio_container.get_child(0)
@onready var _framed_viewfinder: Control = %FramedViewfinder
@onready var _dead_zone_h_box_container: Control = %DeadZoneHBoxContainer
@onready var sub_viewport: SubViewport = %SubViewport
@onready var _empty_state_control: Control = %EmptyStateControl
@onready var _empty_state_icon: Control = %EmptyStateIcon
@onready var _empty_state_text: RichTextLabel = %EmptyStateText
@onready var _add_node_button: Button = %AddNodeButton
@onready var _add_node_button_text: RichTextLabel = %AddNodeTypeText
@onready var _priority_override_button: Button = %PriorityOverrideButton
@onready var _priority_override_name_label: Label = %PriorityOverrideNameLabel
@onready var _camera_2d: Camera2D = %Camera2D
#endregion
#region Private Variables
var _no_open_scene_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg")
var _no_open_scene_string: String = "[b]2D[/b] or [b]3D[/b] scene open"
var _selected_camera: Node
var _active_pcam: Node
var _is_2d: bool
var root_node: Node
#endregion
#region Public variables
var pcam_host_group: Array[PhantomCameraHost]
var is_scene: bool
var viewfinder_visible: bool
var min_horizontal: float
var max_horizontal: float
var min_vertical: float
var max_vertical: float
var pcam_host: PhantomCameraHost
#endregion
#region Private Functions
func _ready() -> void:
if not Engine.is_editor_hint():
set_process(true)
camera_viewport_panel.self_modulate.a = 0
root_node = get_tree().current_scene
if root_node is Node2D || root_node is Node3D:
%SubViewportContainer.set_visible(false)
if root_node is Node2D:
_is_2d = true
else:
_is_2d = false
_set_viewfinder(root_node, false)
if Engine.is_editor_hint():
# BUG - Both signals below are called whenever a noe is selected in the scenetree
# Should only be triggered whenever a node is added or removed.
get_tree().node_added.connect(_node_added_or_removed)
get_tree().node_removed.connect(_node_added_or_removed)
else:
_empty_state_control.set_visible(false)
_priority_override_button.set_visible(false)
# Triggered when viewport size is changed in Project Settings
ProjectSettings.settings_changed.connect(_settings_changed)
func _exit_tree() -> void:
if Engine.is_editor_hint():
if get_tree().node_added.is_connected(_node_added_or_removed):
get_tree().node_added.disconnect(_node_added_or_removed)
get_tree().node_removed.disconnect(_node_added_or_removed)
if aspect_ratio_container.resized.is_connected(_resized):
aspect_ratio_container.resized.disconnect(_resized)
if _add_node_button.pressed.is_connected(visibility_check):
_add_node_button.pressed.disconnect(visibility_check)
if is_instance_valid(_active_pcam):
if _active_pcam.dead_zone_changed.is_connected(_on_dead_zone_changed):
_active_pcam.dead_zone_changed.disconnect(_on_dead_zone_changed)
if _priority_override_button.pressed.is_connected(_select_override_pcam):
_priority_override_button.pressed.disconnect(_select_override_pcam)
func _process(_delta: float) -> void:
if Engine.is_editor_hint() and not viewfinder_visible: return
if not is_instance_valid(_active_pcam): return
var unprojected_position_clamped: Vector2 = Vector2(
clamp(_active_pcam.viewport_position.x, min_horizontal, max_horizontal),
clamp(_active_pcam.viewport_position.y, min_vertical, max_vertical)
)
if not Engine.is_editor_hint():
target_point.position = camera_viewport_panel.size * unprojected_position_clamped - target_point.size / 2
if _is_2d:
if not is_instance_valid(pcam_host): return
if not is_instance_valid(pcam_host.camera_2d): return
var window_size_height: float = ProjectSettings.get_setting("display/window/size/viewport_height")
sub_viewport.size_2d_override = sub_viewport.size * (window_size_height / sub_viewport.size.y)
_camera_2d.global_transform = pcam_host.camera_2d.global_transform
_camera_2d.offset = pcam_host.camera_2d.offset
_camera_2d.zoom = pcam_host.camera_2d.zoom
_camera_2d.ignore_rotation = pcam_host.camera_2d.ignore_rotation
_camera_2d.anchor_mode = pcam_host.camera_2d.anchor_mode
_camera_2d.limit_left = pcam_host.camera_2d.limit_left
_camera_2d.limit_top = pcam_host.camera_2d.limit_top
_camera_2d.limit_right = pcam_host.camera_2d.limit_right
_camera_2d.limit_bottom = pcam_host.camera_2d.limit_bottom
func _settings_changed() -> void:
var viewport_width: float = ProjectSettings.get_setting("display/window/size/viewport_width")
var viewport_height: float = ProjectSettings.get_setting("display/window/size/viewport_height")
var ratio: float = viewport_width / viewport_height
aspect_ratio_container.set_ratio(ratio)
camera_viewport_panel.size.x = viewport_width / (viewport_height / sub_viewport.size.y)
# TODO - Add resizer for Framed Viewfinder
func _node_added_or_removed(_node: Node) -> void:
visibility_check()
func visibility_check() -> void:
if not viewfinder_visible: return
var phantom_camera_host: PhantomCameraHost
var has_camera: bool = false
if not PhantomCameraManager.get_phantom_camera_hosts().is_empty():
has_camera = true
phantom_camera_host = PhantomCameraManager.get_phantom_camera_hosts()[0]
var root: Node = EditorInterface.get_edited_scene_root()
if root is Node2D:
var camera_2d: Camera2D
if has_camera:
camera_2d = phantom_camera_host.camera_2d
else:
camera_2d = _get_camera_2d()
_is_2d = true
is_scene = true
_add_node_button.set_visible(true)
_check_camera(root, camera_2d, true)
elif root is Node3D:
var camera_3d: Camera3D
if has_camera:
camera_3d = phantom_camera_host.camera_3d
else:
camera_3d = root.get_viewport().get_camera_3d()
_is_2d = false
is_scene = true
_add_node_button.set_visible(true)
_check_camera(root, camera_3d, false)
else:
is_scene = false
# Is not a 2D or 3D scene
_set_empty_viewfinder_state(_no_open_scene_string, _no_open_scene_icon)
_add_node_button.set_visible(false)
if not _priority_override_button.pressed.is_connected(_select_override_pcam):
_priority_override_button.pressed.connect(_select_override_pcam)
func _get_camera_2d() -> Camera2D:
var camerasGroupName = "__cameras_%d" % EditorInterface.get_edited_scene_root().get_viewport().get_viewport_rid().get_id()
var cameras = get_tree().get_nodes_in_group(camerasGroupName)
for camera in cameras:
if camera is Camera2D and camera.is_current:
return camera
return null
func _check_camera(root: Node, camera: Node, is_2D: bool) -> void:
var camera_string: String
var pcam_string: String
var color: Color
var color_alpha: Color
var camera_icon: CompressedTexture2D
var pcam_icon: CompressedTexture2D
if is_2D:
camera_string = Constants.CAMERA_2D_NODE_NAME
pcam_string = Constants.PCAM_2D_NODE_NAME
color = Constants.COLOR_2D
camera_icon = _camera_2d_icon
pcam_icon = _pcam_2D_icon
else:
camera_string = Constants.CAMERA_3D_NODE_NAME
pcam_string = Constants.PCAM_3D_NODE_NAME
color = Constants.COLOR_3D
camera_icon = _camera_3d_icon
pcam_icon = _pcam_3D_icon
if camera:
# Has Camera
if camera.get_children().size() > 0:
for cam_child in camera.get_children():
if cam_child is PhantomCameraHost:
pcam_host = cam_child
if pcam_host:
if PhantomCameraManager.get_phantom_camera_2ds() or PhantomCameraManager.get_phantom_camera_3ds():
# Pcam exists in tree
_set_viewfinder(root, true)
# if pcam_host.get_active_pcam().get_get_follow_mode():
# _on_dead_zone_changed()
_set_viewfinder_state()
%NoSupportMsg.set_visible(false)
else:
# No PCam in scene
_update_button(pcam_string, pcam_icon, color)
_set_empty_viewfinder_state(pcam_string, pcam_icon)
else:
# No PCamHost in scene
_update_button(Constants.PCAM_HOST_NODE_NAME, _pcam_host_icon, Constants.PCAM_HOST_COLOR)
_set_empty_viewfinder_state(Constants.PCAM_HOST_NODE_NAME, _pcam_host_icon)
else:
# No PCamHost in scene
_update_button(Constants.PCAM_HOST_NODE_NAME, _pcam_host_icon, Constants.PCAM_HOST_COLOR)
_set_empty_viewfinder_state(Constants.PCAM_HOST_NODE_NAME, _pcam_host_icon)
else:
# No Camera
_update_button(camera_string, camera_icon, color)
_set_empty_viewfinder_state(camera_string, camera_icon)
func _update_button(text: String, icon: CompressedTexture2D, color: Color) -> void:
_add_node_button_text.set_text("[center]Add [img=32]" + icon.resource_path + "[/img] [b]"+ text + "[/b][/center]");
var button_theme_hover: StyleBoxFlat = _add_node_button.get_theme_stylebox("hover")
button_theme_hover.border_color = color
_add_node_button.add_theme_stylebox_override("hover", button_theme_hover)
func _set_viewfinder_state() -> void:
_empty_state_control.set_visible(false)
_framed_viewfinder.set_visible(true)
if is_instance_valid(_active_pcam):
if _active_pcam.get_follow_mode() == _active_pcam.FollowMode.FRAMED:
_dead_zone_h_box_container.set_visible(true)
target_point.set_visible(true)
else:
_dead_zone_h_box_container.set_visible(false)
target_point.set_visible(false)
func _set_empty_viewfinder_state(text: String, icon: CompressedTexture2D) -> void:
_framed_viewfinder.set_visible(false)
target_point.set_visible(false)
_empty_state_control.set_visible(true)
_empty_state_icon.set_texture(icon)
if icon == _no_open_scene_icon:
_empty_state_text.set_text("[center]No " + text + "[/center]")
else:
_empty_state_text.set_text("[center]No [b]" + text + "[/b] in scene[/center]")
if _add_node_button.pressed.is_connected(_add_node):
_add_node_button.pressed.disconnect(_add_node)
_add_node_button.pressed.connect(_add_node.bind(text))
func _add_node(node_type: String) -> void:
var root: Node = EditorInterface.get_edited_scene_root()
match node_type:
_no_open_scene_string:
pass
Constants.CAMERA_2D_NODE_NAME:
var camera: Camera2D = Camera2D.new()
_instantiate_node(root, camera, Constants.CAMERA_2D_NODE_NAME)
Constants.CAMERA_3D_NODE_NAME:
var camera: Camera3D = Camera3D.new()
_instantiate_node(root, camera, Constants.CAMERA_3D_NODE_NAME)
Constants.PCAM_HOST_NODE_NAME:
var pcam_host: PhantomCameraHost = PhantomCameraHost.new()
pcam_host.set_name(Constants.PCAM_HOST_NODE_NAME)
if _is_2d:
# get_tree().get_edited_scene_root().get_viewport().get_camera_2d().add_child(pcam_host)
_get_camera_2d().add_child(pcam_host)
pcam_host.set_owner(get_tree().get_edited_scene_root())
else:
# var pcam_3D := get_tree().get_edited_scene_root().get_viewport().get_camera_3d()
get_tree().get_edited_scene_root().get_viewport().get_camera_3d().add_child(pcam_host)
pcam_host.set_owner(get_tree().get_edited_scene_root())
Constants.PCAM_2D_NODE_NAME:
var pcam_2D: PhantomCamera2D = PhantomCamera2D.new()
_instantiate_node(root, pcam_2D, Constants.PCAM_2D_NODE_NAME)
Constants.PCAM_3D_NODE_NAME:
var pcam_3D: PhantomCamera3D = PhantomCamera3D.new()
_instantiate_node(root, pcam_3D, Constants.PCAM_3D_NODE_NAME)
func _instantiate_node(root: Node, node: Node, name: String) -> void:
node.set_name(name)
root.add_child(node)
node.set_owner(get_tree().get_edited_scene_root())
func _set_viewfinder(root: Node, editor: bool) -> void:
pcam_host_group = PhantomCameraManager.get_phantom_camera_hosts()
if pcam_host_group.size() != 0:
if pcam_host_group.size() == 1:
var pcam_host: PhantomCameraHost = pcam_host_group[0]
if _is_2d:
_selected_camera = pcam_host.camera_2d
_active_pcam = pcam_host.get_active_pcam() as PhantomCamera2D
if editor:
var camera_2d_rid: RID = _selected_camera.get_canvas()
sub_viewport.disable_3d = true
_camera_2d.zoom = pcam_host.camera_2d.zoom
_camera_2d.offset = pcam_host.camera_2d.offset
_camera_2d.ignore_rotation = pcam_host.camera_2d.ignore_rotation
sub_viewport.world_2d = pcam_host.camera_2d.get_world_2d()
sub_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
sub_viewport.render_target_clear_mode = SubViewport.CLEAR_MODE_ALWAYS
sub_viewport.size_2d_override_stretch = true
else:
_selected_camera = pcam_host.camera_3d
_active_pcam = pcam_host.get_active_pcam() as PhantomCamera3D
if editor:
var camera_3d_rid: RID = _selected_camera.get_camera_rid()
sub_viewport.disable_3d = false
sub_viewport.world_3d = pcam_host.camera_3d.get_world_3d()
RenderingServer.viewport_attach_camera(sub_viewport.get_viewport_rid(), camera_3d_rid)
if _selected_camera.keep_aspect == Camera3D.KeepAspect.KEEP_HEIGHT:
aspect_ratio_container.set_stretch_mode(AspectRatioContainer.STRETCH_HEIGHT_CONTROLS_WIDTH)
else:
aspect_ratio_container.set_stretch_mode(AspectRatioContainer.STRETCH_WIDTH_CONTROLS_HEIGHT)
_on_dead_zone_changed()
set_process(true)
if not pcam_host.update_editor_viewfinder.is_connected(_on_update_editor_viewfinder):
pcam_host.update_editor_viewfinder.connect(_on_update_editor_viewfinder.bind(pcam_host))
if not aspect_ratio_container.resized.is_connected(_resized):
aspect_ratio_container.resized.connect(_resized)
if not _active_pcam.dead_zone_changed.is_connected(_on_dead_zone_changed):
_active_pcam.dead_zone_changed.connect(_on_dead_zone_changed)
func _resized() -> void:
_on_dead_zone_changed()
func _on_dead_zone_changed() -> void:
if not is_instance_valid(_active_pcam): return
if not _active_pcam.follow_mode == _active_pcam.FollowMode.FRAMED: return
# Waits until the camera_viewport_panel has been resized when launching the game
if camera_viewport_panel.size.x == 0:
await camera_viewport_panel.resized
#print(_active_pcam.get_pcam_host_owner())
if is_instance_valid(_active_pcam.get_pcam_host_owner()):
pcam_host = _active_pcam.get_pcam_host_owner()
if not _active_pcam == pcam_host.get_active_pcam():
_active_pcam == pcam_host.get_active_pcam()
print("Active pcam in viewfinder: ", _active_pcam)
var dead_zone_width: float = _active_pcam.dead_zone_width * camera_viewport_panel.size.x
var dead_zone_height: float = _active_pcam.dead_zone_height * camera_viewport_panel.size.y
dead_zone_center_hbox.set_custom_minimum_size(Vector2(dead_zone_width, 0))
dead_zone_center_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
dead_zone_left_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
dead_zone_right_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
min_horizontal = 0.5 - _active_pcam.dead_zone_width / 2
max_horizontal = 0.5 + _active_pcam.dead_zone_width / 2
min_vertical = 0.5 - _active_pcam.dead_zone_height / 2
max_vertical = 0.5 + _active_pcam.dead_zone_height / 2
####################
## Priority Override
####################
func _on_update_editor_viewfinder(pcam_host: PhantomCameraHost) -> void:
if pcam_host.get_active_pcam().priority_override:
_active_pcam = pcam_host.get_active_pcam()
_priority_override_button.set_visible(true)
_priority_override_name_label.set_text(_active_pcam.name)
_priority_override_button.set_tooltip_text(_active_pcam.name)
else:
_priority_override_button.set_visible(false)
func _select_override_pcam() -> void:
EditorInterface.get_selection().clear()
EditorInterface.get_selection().add_node(_active_pcam)
#endregion
#region Public Functions
func update_dead_zone() -> void:
_set_viewfinder(root_node, true)
func scene_changed(scene_root: Node) -> void:
if not scene_root is Node2D and not scene_root is Node3D:
is_scene = false
_set_empty_viewfinder_state(_no_open_scene_string, _no_open_scene_icon)
_add_node_button.set_visible(false)
#endregion