23 lines
609 B
C#
23 lines
609 B
C#
using Godot;
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using SupaLidlGame.Characters;
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using System;
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public partial class OscillatingBody : CharacterBody2D
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{
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private double _time = 0;
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public override void _PhysicsProcess(double delta)
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{
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_time += delta;
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// move along the path sin(x) whose derivative is cos(x)
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Velocity = Vector2.Left * Mathf.Cos((float)_time) * 256;
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MoveAndSlide();
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}
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public void _on_hurtbox_received_damage(float damage, Character attacker,
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float knockback, Vector2 _, Vector2 __)
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{
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GD.Print($"took {damage} dmg");
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}
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}
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