42 lines
2.1 KiB
GDScript
42 lines
2.1 KiB
GDScript
@icon("res://addons/phantom_camera/icons/phantom_camera_tween.svg")
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class_name PhantomCameraTween
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extends Resource
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## Tweening resource for [PhantomCamera2D] and [PhantomCamera3D].
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##
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## Defines how [param PhantomCameras] transition between one another.
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## Changing the tween values for a given [param PhantomCamera] determines how
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## transitioning to that instance will look like.
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enum TransitionType {
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LINEAR = 0, ## The animation is interpolated linearly.
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SINE = 1, ## The animation is interpolated using a sine function.
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QUINT = 2, ## The animation is interpolated with a quintic (to the power of 5) function.
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QUART = 3, ## The animation is interpolated with a quartic (to the power of 4) function.
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QUAD = 4, ## The animation is interpolated with a quadratic (to the power of 2) function.
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EXPO = 5, ## The animation is interpolated with an exponential (to the power of x) function.
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ELASTIC = 6, ## The animation is interpolated with elasticity, wiggling around the edges.
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CUBIC = 7, ## The animation is interpolated with a cubic (to the power of 3) function.
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CIRC = 8, ## The animation is interpolated with a function using square roots.
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BOUNCE = 9, ## The animation is interpolated by bouncing at the end.
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BACK = 10, ## The animation is interpolated backing out at ends.
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# CUSTOM = 11,
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# NONE = 12,
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}
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enum EaseType {
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EASE_IN = 0, ## The interpolation starts slowly and speeds up towards the end.
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EASE_OUT = 1, ## The interpolation starts quickly and slows down towards the end.
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EASE_IN_OUT = 2, ## A combination of EASE_IN and EASE_OUT. The interpolation is slowest at both ends.
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EASE_OUT_IN = 3, ## A combination of EASE_IN and EASE_OUT. The interpolation is fastest at both ends.
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}
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## The time it takes to tween to this PhantomCamera in [param seconds].
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@export var duration: float = 1
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## The transition bezier type for the tween. The options are defined in the [enum TransitionType].
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@export var transition: TransitionType = TransitionType.LINEAR
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## The ease type for the tween. The options are defined in the [enum EaseType].
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@export var ease: EaseType = EaseType.EASE_IN_OUT
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