161 lines
5.4 KiB
Plaintext
161 lines
5.4 KiB
Plaintext
[gd_scene load_steps=25 format=3 uid="uid://ddcf6bfv212wj"]
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[ext_resource type="Script" path="res://Characters/Enemy.cs" id="1_2yopk"]
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[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="1_fx1w5"]
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[ext_resource type="Script" path="res://Characters/States/Machine.cs" id="3_k4ypw"]
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[ext_resource type="Texture2D" uid="uid://dxymfduyrbuvx" path="res://Assets/Sprites/Characters/forsen.png" id="3_oxsgl"]
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[ext_resource type="Script" path="res://Characters/States/NPCIdleState.cs" id="4_8r2qn"]
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[ext_resource type="Script" path="res://Characters/States/NPCMoveState.cs" id="5_utogm"]
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[ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="6_jo0cg"]
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[ext_resource type="Script" path="res://Items/Inventory.cs" id="7_43gq8"]
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[ext_resource type="PackedScene" uid="uid://d72ehtv1ks0e" path="res://Items/Weapons/Sword.tscn" id="8_s3c8r"]
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[ext_resource type="AudioStream" uid="uid://njun3e6v4854" path="res://Assets/Sounds/hurt.wav" id="10_n1e64"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ms3xg"]
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shader = ExtResource("1_fx1w5")
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shader_parameter/color = null
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shader_parameter/intensity = 0.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_6d2tf"]
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atlas = ExtResource("3_oxsgl")
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region = Rect2(0, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_bdyma"]
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atlas = ExtResource("3_oxsgl")
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region = Rect2(24, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_0dwbr"]
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atlas = ExtResource("3_oxsgl")
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region = Rect2(48, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_r7fn6"]
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atlas = ExtResource("3_oxsgl")
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region = Rect2(72, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_py8k0"]
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atlas = ExtResource("3_oxsgl")
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region = Rect2(96, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_g3nb2"]
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atlas = ExtResource("3_oxsgl")
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region = Rect2(120, 0, 24, 24)
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[sub_resource type="AtlasTexture" id="AtlasTexture_jauql"]
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atlas = ExtResource("3_oxsgl")
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region = Rect2(144, 0, 24, 24)
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[sub_resource type="SpriteFrames" id="SpriteFrames_4tm2b"]
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animations = [{
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"frames": [SubResource("AtlasTexture_6d2tf"), SubResource("AtlasTexture_bdyma")],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [SubResource("AtlasTexture_0dwbr"), SubResource("AtlasTexture_r7fn6"), SubResource("AtlasTexture_py8k0"), SubResource("AtlasTexture_g3nb2"), SubResource("AtlasTexture_jauql")],
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"loop": true,
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"name": &"move",
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"speed": 12.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_uict5"]
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size = Vector2(16, 8)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8lxmf"]
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size = Vector2(16, 24)
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[sub_resource type="Animation" id="Animation_dxevc"]
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resource_name = "Hurt"
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length = 0.6
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:material:shader_parameter/intensity")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6),
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"transitions": PackedFloat32Array(4, 4, 4, 4, 4, 4, 4),
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"update": 0,
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"values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0]
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}
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[sub_resource type="Animation" id="Animation_k6l16"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:material:shader_parameter/intensity")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"]
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_data = {
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"Hurt": SubResource("Animation_dxevc"),
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"RESET": SubResource("Animation_k6l16")
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}
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[node name="ExampleEnemy" type="CharacterBody2D" node_paths=PackedStringArray("Sprite", "Inventory", "StateMachine")]
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y_sort_enabled = true
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texture_filter = 3
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material = SubResource("ShaderMaterial_ms3xg")
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collision_layer = 10
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script = ExtResource("1_2yopk")
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Health = 50.0
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Sprite = NodePath("Sprite")
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Inventory = NodePath("Inventory")
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StateMachine = NodePath("StateMachine")
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Faction = 2
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[node name="Sprite" type="AnimatedSprite2D" parent="."]
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frames = SubResource("SpriteFrames_4tm2b")
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animation = &"move"
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 8)
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shape = SubResource("RectangleShape2D_uict5")
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
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script = ExtResource("3_k4ypw")
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InitialState = NodePath("Idle")
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Character = NodePath("..")
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[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState")]
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script = ExtResource("4_8r2qn")
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MoveState = NodePath("../Move")
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[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState")]
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script = ExtResource("5_utogm")
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IdleState = NodePath("../Idle")
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[node name="Hurtbox" parent="." instance=ExtResource("6_jo0cg")]
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Faction = 2
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[node name="CollisionShape2D" parent="Hurtbox" index="0"]
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shape = SubResource("RectangleShape2D_8lxmf")
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[node name="Inventory" type="Node2D" parent="."]
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y_sort_enabled = true
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script = ExtResource("7_43gq8")
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[node name="Sword" parent="Inventory" instance=ExtResource("8_s3c8r")]
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Knockback = 40.0
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[node name="FlashAnimation" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_xe5eq")
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}
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[node name="HurtSound" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("10_n1e64")
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[connection signal="ReceivedDamage" from="Hurtbox" to="." method="_on_hurtbox_received_damage"]
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[editable path="Hurtbox"]
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