44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using Godot;
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using SupaLidlGame.Characters;
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using SupaLidlGame.Utils;
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namespace SupaLidlGame.BoundingBoxes
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{
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public partial class Hurtbox : Area2D, IFaction
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{
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[Signal]
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public delegate void ReceivedDamageEventHandler(
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float damage,
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Character inflictor,
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float knockback,
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Vector2 knockbackOrigin = default,
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Vector2 knockbackVector = default);
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[Export]
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public ushort Faction { get; set; }
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public override void _Ready()
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{
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if (Faction == default && GetParent() is IFaction factionEntity)
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{
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Faction = factionEntity.Faction;
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}
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}
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public void InflictDamage(
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float damage,
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Character inflictor,
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float knockback,
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Vector2 knockbackOrigin = default,
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Vector2 knockbackVector = default)
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{
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EmitSignal(
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SignalName.ReceivedDamage,
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damage,
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inflictor,
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knockback,
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knockbackOrigin, knockbackVector);
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}
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}
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}
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