77 lines
1.7 KiB
C#
77 lines
1.7 KiB
C#
using Godot;
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using System.Collections.Generic;
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namespace SupaLidlGame.UI.Inventory;
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public partial class ShopMenu : BaseMenu, IModal
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{
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private Items.IItemCollection<Items.ShopEntry> _source;
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public Items.IItemCollection<Items.ShopEntry> Source
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{
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get => _source;
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set
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{
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_source = value;
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_inventoryGrid.Source = value;
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}
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}
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public override void ShowModal()
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{
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Show();
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var animPlayer = GetNode<AnimationPlayer>("%AnimationPlayer");
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animPlayer.Play("open");
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}
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public override void HideModal()
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{
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Hide();
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_source = null;
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}
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public override void _Ready()
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{
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base._Ready();
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_focusButtonOnSelect = GetNode<Button>("%BuyButton");
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GetNode<Button>("%BuyButton").GuiInput += (InputEvent @event) =>
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{
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if (@event.IsActionPressed("ui_cancel"))
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{
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GetViewport().SetInputAsHandled();
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_selected?.GrabFocus();
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}
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};
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}
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protected override void SetTooltipItem(InventorySlot slot)
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{
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base.SetTooltipItem(slot);
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if (slot == _selected)
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{
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GetNode<Button>("%BuyButton").Disabled = false;
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}
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else
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{
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GetNode<Button>("%BuyButton").Disabled = true;
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}
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}
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public override void OnButtonPress(Button button)
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{
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throw new System.NotImplementedException("Not yet implemented.");
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}
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public override void _UnhandledInput(InputEvent @event)
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{
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if (@event.IsActionPressed("ui_cancel"))
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{
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GetViewport().SetInputAsHandled();
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Close();
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}
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}
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}
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