|
namespace SupaLidlGame.State.Character;
|
|
|
|
public abstract partial class NPCState : CharacterState
|
|
{
|
|
protected Characters.NPC _npc => Character as Characters.NPC;
|
|
|
|
public override CharacterState Process(double delta)
|
|
{
|
|
//_npc.ThinkProcess(delta);
|
|
return base.Process(delta);
|
|
}
|
|
}
|