SupaLidlGame/Assets/Sprites/Particles/NPCDamageProcessMaterial.tres

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[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://bat28samf7ukd"]
[sub_resource type="Curve" id="Curve_jqr7v"]
_data = [Vector2(0, 0), 0.0, 2.0, 0, 1, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.0, 0.0, 1, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_s2csc"]
curve = SubResource("Curve_jqr7v")
[resource]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 8.0
direction = Vector3(0, -1, 0)
initial_velocity_min = 64.0
initial_velocity_max = 128.0
gravity = Vector3(0, 0, 0)
linear_accel_min = -256.0
linear_accel_max = -128.0
attractor_interaction_enabled = false
scale_min = 0.01
scale_max = 0.02
scale_curve = SubResource("CurveTexture_s2csc")