SupaLidlGame/Shaders/Flash.gdshader

10 lines
236 B
Plaintext

shader_type canvas_item;
uniform vec4 color = vec4(1.0);
uniform float intensity : hint_range(0.0, 1.0) = 0.0;
void fragment() {
vec4 tex = texture(TEXTURE, UV);
tex.rgb = mix(tex.rgb, color.rgb, intensity);
COLOR = tex;
}