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using Godot;
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using System;
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namespace SupaLidlGame.Characters;
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public partial class Enemy : NPC
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{
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public override void _Ready()
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{
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Inventory.SelectedItem = Inventory.GetNode<Items.Item>("Sword");
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base._Ready();
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}
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public override void Die()
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{
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base.Die();
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}
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}
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