11 lines
		
	
	
		
			371 B
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			11 lines
		
	
	
		
			371 B
		
	
	
	
		
			Plaintext
		
	
shader_type canvas_item;
 | 
						|
 | 
						|
uniform float x_amount : hint_range(0.5, 1.0, 0.01) = 1;
 | 
						|
uniform float y_amount : hint_range(0.5, 1.0, 0.01) = 0.5;
 | 
						|
 | 
						|
void fragment() {
 | 
						|
    COLOR.a *= step(UV.x, x_amount) * step(1.0 - x_amount, UV.x);
 | 
						|
    //COLOR.a *= step(1.0 - y_amount, UV.y) * step(UV.y, y_amount);
 | 
						|
    COLOR.a *= 1.0 - (step(1.0 - y_amount, UV.y) * step(UV.y, y_amount));
 | 
						|
}
 |