49 lines
1017 B
C#
49 lines
1017 B
C#
using Godot;
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namespace SupaLidlGame.Debug;
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public partial class Entry : CodeEdit
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{
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[Signal]
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public delegate void ConsoleInputEventHandler(string input);
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public override void _Ready()
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{
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GuiInput += OnGuiInput;
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}
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/*
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public override void _Input(InputEvent @event)
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{
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if (HasFocus())
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{
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if (@event is InputEventKey && @event.IsPressed())
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{
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AcceptEvent();
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OnGuiInput(@event);
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}
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}
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}
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*/
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public void OnGuiInput(InputEvent @event)
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{
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if (@event is InputEventKey key)
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{
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if (key.KeyLabel == Key.Enter)
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{
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AcceptEvent();
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if (!key.Pressed)
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{
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EmitSignal(SignalName.ConsoleInput, Text);
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if (!key.IsCommandOrControlPressed())
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{
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Text = "";
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}
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}
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}
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}
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}
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}
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