SupaLidlGame/Props/Bookshelf.tscn

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[gd_scene load_steps=3 format=3 uid="uid://hm3ek8vqt1d4"]
[ext_resource type="Texture2D" uid="uid://dwbrymm3ud5xu" path="res://Assets/Sprites/Props/bookshelf.png" id="1_cnrpk"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_wc4oe"]
size = Vector2(28, 8)
[node name="Bookshelf" type="StaticBody2D"]
y_sort_enabled = true
[node name="BottomLeft" type="Sprite2D" parent="."]
position = Vector2(-16, 0)
texture = ExtResource("1_cnrpk")
centered = false
offset = Vector2(0, -16)
hframes = 8
vframes = 2
frame = 8
[node name="BottomRight" type="Sprite2D" parent="."]
texture = ExtResource("1_cnrpk")
centered = false
offset = Vector2(0, -16)
hframes = 8
vframes = 2
frame = 9
[node name="TopLeft" type="Sprite2D" parent="."]
position = Vector2(-16, -16)
texture = ExtResource("1_cnrpk")
centered = false
offset = Vector2(0, -16)
hframes = 8
vframes = 2
[node name="TopRight" type="Sprite2D" parent="."]
position = Vector2(0, -16)
texture = ExtResource("1_cnrpk")
centered = false
offset = Vector2(0, -16)
hframes = 8
vframes = 2
frame = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -4)
shape = SubResource("RectangleShape2D_wc4oe")