SupaLidlGame/Assets/Sprites/Particles/NoiseLarge.tres

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[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://dejwdw7or8c"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_udpsv"]
frequency = 0.1
[resource]
width = 256
height = 256
seamless = true
noise = SubResource("FastNoiseLite_udpsv")