SupaLidlGame/Scenes/Maps/ArenaExterior.tscn

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105 KiB
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[gd_scene load_steps=86 format=4 uid="uid://dr3bcvql7burk"]
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[ext_resource type="Material" uid="uid://b64pfv5ocwegv" path="res://Assets/Sprites/Particles/ArenaLeaves.tres" id="23_4ibaf"]
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[ext_resource type="AudioStream" uid="uid://cuu0kcsmlchgu" path="res://Assets/Sounds/lake-waves.mp3" id="26_2g1h3"]
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[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="28_b3suq"]
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[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="39_48cwk"]
[ext_resource type="Script" path="res://BoundingBoxes/CameraTrigger.cs" id="39_50gr5"]
[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="40_h1ykh"]
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angle_max = -15.0
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shader_parameter/speed = 4.0
shader_parameter/spread = 0.416
shader_parameter/opposite_ray_mult = 1.4
shader_parameter/negative_intensity = 1.25
shader_parameter/negative_ray_speed = 5.8
shader_parameter/cutoff = 0.35
shader_parameter/smooth_cutoff = 0.1
shader_parameter/y_cutoff = 0.0
shader_parameter/y_smooth_cutoff = 1.0
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shader_parameter/position = -0.2
shader_parameter/spread = 0.904
shader_parameter/cutoff = 0.325
shader_parameter/falloff = 0.169
shader_parameter/edge_fade = 0.2
shader_parameter/speed = 5.0
shader_parameter/ray1_density = 8.0
shader_parameter/ray2_density = 30.0
shader_parameter/ray2_intensity = 1.0
shader_parameter/color = Color(1, 0.9, 0.65, 0.8)
shader_parameter/hdr = false
shader_parameter/seed = 5.0
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shader_parameter/position = -0.2
shader_parameter/spread = 0.904
shader_parameter/cutoff = 0.0780001
shader_parameter/falloff = 0.279
shader_parameter/edge_fade = 0.567
shader_parameter/speed = 1.0
shader_parameter/ray1_density = 20.0
shader_parameter/ray2_density = 30.0
shader_parameter/ray2_intensity = 0.435
shader_parameter/color = Color(0.847059, 1, 0.803922, 0.8)
shader_parameter/hdr = true
shader_parameter/seed = 3.0
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light_mode = 1
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shader_parameter/speed = 1.0
shader_parameter/minStrength = 0.05
shader_parameter/maxStrength = 0.01
shader_parameter/strengthScale = 100.0
shader_parameter/interval = 3.5
shader_parameter/detail = 1.0
shader_parameter/distortion = null
shader_parameter/heightOffset = null
shader_parameter/offset = 0.0
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light_mode = 1
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shader_parameter/minStrength = 0.05
shader_parameter/maxStrength = 0.02
shader_parameter/strengthScale = 100.0
shader_parameter/interval = 2.0
shader_parameter/detail = 1.0
shader_parameter/distortion = 1.0
shader_parameter/heightOffset = null
shader_parameter/offset = 0.0
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light_mode = 1
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shader_parameter/alpha = 0.75
shader_parameter/water_speed = 0.05
shader_parameter/wave_distortion = 0.2
shader_parameter/reflection_offset = Vector2(-0.08, 0)
shader_parameter/noise_texture = ExtResource("17_j6kc0")
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shader = ExtResource("15_vlb8v")
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shader_parameter/water_speed = 0.05
shader_parameter/wave_distortion = 0.2
shader_parameter/reflection_offset = Vector2(0.02, 0)
shader_parameter/noise_texture = ExtResource("17_j6kc0")
shader_parameter/noise_texture2 = ExtResource("18_1c1fg")
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size = Vector2(18, 6)
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resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
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resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
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resource_local_to_scene = true
shader = ExtResource("28_b3suq")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
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resource_local_to_scene = true
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shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
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shader_parameter/alpha_modulate = 1.0
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resource_local_to_scene = true
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shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
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shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
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shader_parameter/alpha_modulate = 1.0
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shader_parameter/alpha_modulate = 1.0
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shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
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shader_parameter/alpha_modulate = 1.0
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tile_map_data = PackedByteArray("AAD+/x8AAAAKAAIAAAD9/yMAAAAKAAEAAAD+/yMAAAALAAIAAAD+/yQAAAAKAAEAAAAFAB4AAAALAAIAAAAFAB8AAAAKAAEAAAAGAB8AAAALAAIAAAAGAB4AAAAKAAEAAAAFACcAAAAKAAIAAAANACcAAAAKAAIAAAANACgAAAALAAIAAAAOACgAAAALAAIAAAAOACcAAAAKAAEAAAASACUAAAAKAAIAAAAVACoAAAAKAAEAAAAWACoAAAALAAIAAAAWACsAAAALAAIAAAAWACwAAAAKAAIAAAAXACwAAAALAAIAAAAYACoAAAALAAIAAAAYACsAAAAKAAIAAAAaACsAAAALAAEAAAAbACsAAAALAAIAAAAcACsAAAALAAEAAAAcACoAAAALAAEAAAAfACoAAAAKAAIAAAAeACoAAAAKAAIAAAAiACoAAAALAAEAAAAhACoAAAAKAAEAAAAkACsAAAAKAAIAAAAOAB0AAAAKAAEAAAAOAB4AAAAKAAIAAAAPAB0AAAALAAEAAAAPAB4AAAALAAIAAAAQAB4AAAAKAAEAAAANAB0AAAALAAIAAAAeABUAAAACAAAAAAAeAB8AAQABAAYAAAAfAB8AAQABAAYAAAAgAB8AAQABAAYAAAAhAB8AAQABAAYAAAAmAB8AAQABAAYAAAAnAB8AAQABAAYAAAAoAB8AAQABAAYAAAApAB8AAQABAAYAAAA=")
tile_set = ExtResource("2_m6h7j")
[node name="z-index -4" parent="Layers" index="5"]
tile_set = ExtResource("2_m6h7j")
[node name="z-index 0 (walls)" parent="Layers" index="6"]
tile_set = ExtResource("2_m6h7j")
[node name="CanvasModulate" parent="." index="1"]
color = Color(0.5, 0.5, 0.5, 1)
[node name="Static@Godrays" type="Node2D" parent="Props" index="0"]
z_index = 1
position = Vector2(-327, -422)
[node name="GPUParticles2D" type="GPUParticles2D" parent="Props/Static@Godrays" index="0"]
visible = false
position = Vector2(-10, 27)
amount = 16
process_material = SubResource("ParticleProcessMaterial_rajfi")
texture = ExtResource("3_ek23y")
trail_lifetime = 4.0
[node name="LightOccluder2D" type="LightOccluder2D" parent="Props/Static@Godrays" index="1"]
occluder = SubResource("OccluderPolygon2D_wahbd")
occluder_light_mask = 8
[node name="PointLight2D2" type="PointLight2D" parent="Props/Static@Godrays" index="2"]
rotation = 0.261799
energy = 1.5
blend_mode = 2
shadow_enabled = true
shadow_filter = 1
shadow_item_cull_mask = 8
texture = ExtResource("3_k4qp5")
texture_scale = 0.25
[node name="Sprite2D" type="Sprite2D" parent="Props/Static@Godrays" index="3"]
material = SubResource("ShaderMaterial_vyo63")
position = Vector2(-21, 26)
scale = Vector2(-1, 1)
texture = ExtResource("6_lctxm")
[node name="Static@Godrays2" type="Node2D" parent="Props" index="1"]
z_index = 1
position = Vector2(-311, -425)
[node name="GPUParticles2D" type="GPUParticles2D" parent="Props/Static@Godrays2" index="0"]
visible = false
position = Vector2(-10, 31)
process_material = SubResource("ParticleProcessMaterial_p0lsf")
texture = ExtResource("3_ek23y")
trail_lifetime = 4.0
[node name="PointLight2D" type="PointLight2D" parent="Props/Static@Godrays2" index="1"]
rotation = 0.261799
energy = 1.5
blend_mode = 2
shadow_enabled = true
shadow_filter = 1
shadow_item_cull_mask = 8
texture = ExtResource("3_k4qp5")
texture_scale = 0.4
[node name="LightOccluder2D3" type="LightOccluder2D" parent="Props/Static@Godrays2" index="2"]
occluder = SubResource("OccluderPolygon2D_nfd3y")
occluder_light_mask = 8
[node name="Sprite2D" type="Sprite2D" parent="Props/Static@Godrays2" index="3"]
material = SubResource("ShaderMaterial_vyo63")
position = Vector2(-21, 29)
scale = Vector2(-1, 1)
texture = ExtResource("6_lctxm")
[node name="Static@Godrays3" type="Node2D" parent="Props" index="2"]
z_index = 1
position = Vector2(-391, -425)
[node name="GPUParticles2D" type="GPUParticles2D" parent="Props/Static@Godrays3" index="0"]
visible = false
position = Vector2(-5, 13)
process_material = SubResource("ParticleProcessMaterial_p0lsf")
texture = ExtResource("3_k4qp5")
trail_lifetime = 4.0
[node name="PointLight2D" type="PointLight2D" parent="Props/Static@Godrays3" index="1"]
position = Vector2(-3, 0)
rotation = 0.261799
energy = 1.5
blend_mode = 2
shadow_enabled = true
shadow_filter = 1
shadow_filter_smooth = 3.0
shadow_item_cull_mask = 9
texture = ExtResource("3_k4qp5")
texture_scale = 0.2
[node name="LightOccluder2D" type="LightOccluder2D" parent="Props/Static@Godrays3" index="2"]
occluder = SubResource("OccluderPolygon2D_sdffp")
occluder_light_mask = 8
[node name="Sprite2D" type="Sprite2D" parent="Props/Static@Godrays3" index="3"]
material = SubResource("ShaderMaterial_vyo63")
position = Vector2(-20, 29)
scale = Vector2(-1, 1)
texture = ExtResource("6_lctxm")
[node name="Static@Godrays4" type="Node2D" parent="Props" index="3"]
z_index = 1
position = Vector2(249, 438)
[node name="GPUParticles2D" type="GPUParticles2D" parent="Props/Static@Godrays4" index="0"]
visible = false
position = Vector2(-5, 13)
process_material = SubResource("ParticleProcessMaterial_p0lsf")
texture = ExtResource("3_k4qp5")
trail_lifetime = 4.0
[node name="PointLight2D" type="PointLight2D" parent="Props/Static@Godrays4" index="1"]
position = Vector2(-3, 0)
rotation = 0.261799
energy = 1.5
blend_mode = 2
shadow_enabled = true
shadow_filter = 1
shadow_filter_smooth = 3.0
shadow_item_cull_mask = 9
texture = ExtResource("3_k4qp5")
texture_scale = 0.2
[node name="PointLight2D2" type="PointLight2D" parent="Props/Static@Godrays4" index="2"]
position = Vector2(-12, 40)
energy = 0.35
shadow_enabled = true
shadow_filter = 1
shadow_filter_smooth = 3.0
shadow_item_cull_mask = 9
texture = ExtResource("3_lgup0")
texture_scale = 0.05
[node name="LightOccluder2D" type="LightOccluder2D" parent="Props/Static@Godrays4" index="3"]
occluder = SubResource("OccluderPolygon2D_sdffp")
occluder_light_mask = 8
[node name="Sprite2D" type="Sprite2D" parent="Props/Static@Godrays4" index="4"]
material = SubResource("ShaderMaterial_vyo63")
position = Vector2(-19, 30)
scale = Vector2(-1, 1)
texture = ExtResource("6_lctxm")
[node name="Static@Torch" parent="Props" index="4" instance=ExtResource("6_wx4iy")]
position = Vector2(-152, -385)
[node name="Static@Torch2" parent="Props" index="5" instance=ExtResource("6_wx4iy")]
position = Vector2(-104, -385)
[node name="TorchLamp" parent="Props" index="6" instance=ExtResource("8_3rpj6")]
position = Vector2(-56, -263)
[node name="TorchLamp2" parent="Props" index="7" instance=ExtResource("8_3rpj6")]
position = Vector2(56, -264)
[node name="Torch" parent="Props" index="8" instance=ExtResource("6_wx4iy")]
position = Vector2(-120, 512)
[node name="Torch2" parent="Props" index="9" instance=ExtResource("6_wx4iy")]
position = Vector2(-409, 464)
[node name="Static@Torch3" parent="Props" index="10" instance=ExtResource("6_wx4iy")]
position = Vector2(-39, -384)
[node name="Static@Torch4" parent="Props" index="11" instance=ExtResource("6_wx4iy")]
position = Vector2(8, -384)
[node name="StaticEntranceGodrays" type="Node2D" parent="Props" index="12"]
position = Vector2(256, -80)
[node name="Sprite2D" type="Sprite2D" parent="Props/StaticEntranceGodrays" index="0"]
material = SubResource("ShaderMaterial_1m7ia")
position = Vector2(12, -90)
scale = Vector2(-2, 4)
texture = ExtResource("6_lctxm")
[node name="PointLight2D" type="PointLight2D" parent="Props/StaticEntranceGodrays" index="1"]
texture = ExtResource("3_lgup0")
texture_scale = 0.15
[node name="StaticBookshelf" parent="Props" index="13" instance=ExtResource("9_qsthf")]
position = Vector2(64, 456)
script = ExtResource("10_apvp5")
DialogueResource = ExtResource("11_fpxpb")
DialogueTitle = "unwanted_frequencies"
[node name="InteractionTrigger" parent="Props/StaticBookshelf" index="5" instance=ExtResource("10_scl41")]
[node name="Popup" parent="Props/StaticBookshelf/InteractionTrigger" index="1"]
offset_top = -57.0
offset_bottom = -27.0
[node name="Label" parent="Props/StaticBookshelf/InteractionTrigger/Popup" index="0"]
text = "Read"
[node name="StaticBookshelf2" parent="Props" index="14" instance=ExtResource("9_qsthf")]
position = Vector2(96, 456)
[node name="BottomLeft" parent="Props/StaticBookshelf2" index="0"]
frame = 10
[node name="BottomRight" parent="Props/StaticBookshelf2" index="1"]
frame = 15
[node name="TopLeft" parent="Props/StaticBookshelf2" index="2"]
frame = 6
[node name="StaticBookshelf3" parent="Props" index="15" instance=ExtResource("9_qsthf")]
position = Vector2(144, 456)
[node name="BottomLeft" parent="Props/StaticBookshelf3" index="0"]
frame = 14
[node name="BottomRight" parent="Props/StaticBookshelf3" index="1"]
frame = 13
[node name="TopRight" parent="Props/StaticBookshelf3" index="3"]
frame = 5
[node name="StaticBookshelf4" parent="Props" index="16" instance=ExtResource("9_qsthf")]
position = Vector2(176, 456)
[node name="BottomLeft" parent="Props/StaticBookshelf4" index="0"]
frame = 14
[node name="BottomRight" parent="Props/StaticBookshelf4" index="1"]
frame = 13
[node name="TopLeft" parent="Props/StaticBookshelf4" index="2"]
frame = 2
[node name="TopRight" parent="Props/StaticBookshelf4" index="3"]
frame = 5
[node name="Static@ArenaEntranceLighting" type="Node2D" parent="Props" index="17"]
position = Vector2(576, 464)
[node name="PointLight2D" type="PointLight2D" parent="Props/Static@ArenaEntranceLighting" index="0"]
position = Vector2(-18, 18)
blend_mode = 2
shadow_enabled = true
shadow_item_cull_mask = 16
texture = ExtResource("3_lgup0")
[node name="Rays" type="Sprite2D" parent="Props/Static@ArenaEntranceLighting" index="1"]
material = SubResource("ShaderMaterial_qvhmg")
position = Vector2(-0.5, -104)
scale = Vector2(4, 4)
texture = ExtResource("6_lctxm")
offset = Vector2(0, -0.4)
[node name="Static@Node2D" type="Node2D" parent="Props" index="18"]
z_index = 1
position = Vector2(472, 595)
[node name="Sprite2D" type="Sprite2D" parent="Props/Static@Node2D" index="0"]
material = SubResource("CanvasItemMaterial_47ohj")
position = Vector2(-16, 24)
texture = ExtResource("10_i5qot")
offset = Vector2(32, -32)
[node name="Sprite2D2" type="Sprite2D" parent="Props/Static@Node2D" index="1"]
z_index = -4
material = SubResource("CanvasItemMaterial_47ohj")
position = Vector2(-16, 24)
texture = ExtResource("10_i5qot")
offset = Vector2(32, -32)
[node name="Static@Node2D2" type="Node2D" parent="Props" index="19"]
z_index = 2
material = SubResource("ShaderMaterial_so677")
position = Vector2(696, 559)
[node name="Sprite2D" type="Sprite2D" parent="Props/Static@Node2D2" index="0"]
use_parent_material = true
position = Vector2(40, 24)
texture = ExtResource("10_sx2hw")
offset = Vector2(-48, -64)
[node name="Sprite2D2" type="Sprite2D" parent="Props/Static@Node2D2" index="1"]
z_index = -4
material = SubResource("CanvasItemMaterial_wt525")
position = Vector2(40, 24)
texture = ExtResource("10_sx2hw")
offset = Vector2(-48, -64)
[node name="StaticNode2D2" type="Node2D" parent="Props" index="20"]
z_index = 1
material = SubResource("ShaderMaterial_b00lw")
position = Vector2(705, 447)
[node name="Sprite2D" type="Sprite2D" parent="Props/StaticNode2D2" index="0"]
use_parent_material = true
position = Vector2(40, 24)
texture = ExtResource("12_md5xh")
offset = Vector2(-48, -64)
[node name="Sprite2D2" type="Sprite2D" parent="Props/StaticNode2D2" index="1"]
z_index = -4
position = Vector2(40, 24)
texture = ExtResource("12_md5xh")
offset = Vector2(-48, -64)
[node name="Static@Node2D3" type="Node2D" parent="Props" index="21"]
z_index = 3
position = Vector2(710, 603)
[node name="Sprite2D" type="Sprite2D" parent="Props/Static@Node2D3" index="0"]
material = SubResource("CanvasItemMaterial_txrwk")
position = Vector2(64, 56)
texture = ExtResource("11_wjfe8")
offset = Vector2(-48, -64)
[node name="Sprite2D2" type="Sprite2D" parent="Props/Static@Node2D3" index="1"]
z_index = -5
material = SubResource("CanvasItemMaterial_wt525")
position = Vector2(64, 56)
texture = ExtResource("11_wjfe8")
offset = Vector2(-48, -64)
[node name="StaticNode2D3" type="Node2D" parent="Props" index="22"]
z_index = 1
position = Vector2(494, 455)
rotation = 1.5708
[node name="Sprite2D" type="Sprite2D" parent="Props/StaticNode2D3" index="0"]
material = SubResource("CanvasItemMaterial_wt525")
position = Vector2(64, 79)
texture = ExtResource("13_j84wc")
offset = Vector2(-48, -64)
[node name="Sprite2D2" type="Sprite2D" parent="Props/StaticNode2D3" index="1"]
z_index = -4
material = SubResource("CanvasItemMaterial_wt525")
position = Vector2(64, 79)
texture = ExtResource("13_j84wc")
offset = Vector2(-48, -64)
[node name="Stairs" type="Node2D" parent="Props" index="23"]
z_index = -2
position = Vector2(496, 512)
[node name="Sprite2D" type="Sprite2D" parent="Props/Stairs" index="0"]
texture_repeat = 2
position = Vector2(16, 0)
texture = ExtResource("14_i2ht5")
region_enabled = true
region_rect = Rect2(0, 0, 64, 32)
[node name="Sprite2D2" type="Sprite2D" parent="Props/Stairs" index="1"]
texture_repeat = 3
position = Vector2(144, 0)
texture = ExtResource("14_i2ht5")
region_enabled = true
region_rect = Rect2(0, 0, 64, 32)
[node name="Water" type="Node2D" parent="Props" index="24"]
z_index = -1
position = Vector2(512, 549)
[node name="Sprite2D" type="Sprite2D" parent="Props/Water" index="0"]
material = SubResource("ShaderMaterial_6r42m")
scale = Vector2(64, 84)
texture = SubResource("CanvasTexture_44wk8")
[node name="Sprite2D2" type="Sprite2D" parent="Props/Water" index="1"]
material = SubResource("ShaderMaterial_vak3n")
position = Vector2(128, 0)
scale = Vector2(64, 84)
texture = SubResource("CanvasTexture_44wk8")
[node name="Background" type="Sprite2D" parent="Props/Water" index="2"]
modulate = Color(0.819608, 0.988235, 1, 1)
z_index = -3
position = Vector2(64, 0)
scale = Vector2(192, 84)
texture = SubResource("CanvasTexture_44wk8")
[node name="StaticBody2D" type="StaticBody2D" parent="Props/Water" index="3"]
collision_layer = 16
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Props/Water/StaticBody2D" index="0"]
visible = false
position = Vector2(0, -5.5)
shape = SubResource("RectangleShape2D_wi532")
[node name="StaticBody2D2" type="StaticBody2D" parent="Props/Water" index="4"]
position = Vector2(128, 0)
collision_layer = 16
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Props/Water/StaticBody2D2" index="0"]
visible = false
position = Vector2(0, -5.5)
shape = SubResource("RectangleShape2D_wi532")
[node name="DocStatue" type="StaticBody2D" parent="Props" index="25"]
z_index = -1
position = Vector2(544, 410)
[node name="Sprite2D" type="Sprite2D" parent="Props/DocStatue" index="0"]
texture = ExtResource("19_u6j17")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Props/DocStatue" index="1"]
position = Vector2(0, 9)
shape = SubResource("RectangleShape2D_5pcme")
[node name="DocStatue2" type="StaticBody2D" parent="Props" index="26"]
z_index = -1
position = Vector2(608, 410)
[node name="Sprite2D" type="Sprite2D" parent="Props/DocStatue2" index="0"]
texture = ExtResource("19_u6j17")
flip_h = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Props/DocStatue2" index="1"]
position = Vector2(0, 9)
shape = SubResource("RectangleShape2D_5pcme")
[node name="GPUParticles2D" type="GPUParticles2D" parent="Props" index="27"]
z_index = 5
position = Vector2(576, 436)
amount = 16
process_material = ExtResource("23_4ibaf")
texture = ExtResource("23_qkkt0")
lifetime = 3.0
explosiveness = 0.2
randomness = 0.5
fixed_fps = 12
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Props" index="28"]
position = Vector2(576, 504)
stream = ExtResource("26_2g1h3")
volume_db = -4.0
autoplay = true
max_distance = 140.0
attenuation = 0.5
bus = &"Ambient"
[node name="ArenaEntrance" parent="Entities" index="0" instance=ExtResource("20_tcd0x")]
z_index = -1
position = Vector2(576, 416)
[node name="LeftDoor" parent="Entities" index="1" node_paths=PackedStringArray("Rebake") instance=ExtResource("21_nvrif")]
y_sort_enabled = true
position = Vector2(-224, 41)
MapStateKey = "b_arena_depths_1"
Rebake = [NodePath("../../Areas/LeftDoorNav")]
[node name="LeftDoor2" parent="Entities" index="2" node_paths=PackedStringArray("Rebake") instance=ExtResource("21_nvrif")]
y_sort_enabled = true
position = Vector2(-224, 161)
MapStateKey = "b_arena_depths_1"
Rebake = [NodePath("../../Areas/LeftDoorNav")]
[node name="LeftDoorSwitch" parent="Entities" index="3" node_paths=PackedStringArray("InteractionTrigger") instance=ExtResource("22_ay852")]
position = Vector2(-257, 76)
InteractionTrigger = NodePath("InteractionTrigger")
MapStateKey = "b_arena_depths_1"
[node name="BottomDoor" parent="Entities" index="4" node_paths=PackedStringArray("Rebake") instance=ExtResource("21_nvrif")]
y_sort_enabled = true
position = Vector2(0, 161)
MapStateKey = "b_arena_depths_2"
Rebake = [NodePath("../../Areas/MainNav")]
[node name="BottomDoorSwitch" parent="Entities" index="5" node_paths=PackedStringArray("InteractionTrigger") instance=ExtResource("22_ay852")]
position = Vector2(24, 332)
InteractionTrigger = NodePath("InteractionTrigger")
MapStateKey = "b_arena_depths_2"
VisibleOnToggle = [NodePath("../../Areas/LeftDoorNav")]
[node name="Campfire" parent="Entities" index="6" instance=ExtResource("23_mykt8")]
position = Vector2(256, -9)
[node name="Campfire2" parent="Entities" index="7" instance=ExtResource("23_mykt8")]
position = Vector2(80, 351)
[node name="Centurion" parent="Entities" index="8" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox") instance=ExtResource("30_qfl2k")]
material = SubResource("ShaderMaterial_6x5wo")
position = Vector2(-360, 31)
DefaultSelectedItem = NodePath("Inventory/Sword")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Stats = NodePath("Stats")
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="Centurion2" parent="Entities" index="9" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox") instance=ExtResource("30_qfl2k")]
material = SubResource("ShaderMaterial_egt7u")
position = Vector2(-224, 131)
DefaultSelectedItem = NodePath("Inventory/Sword")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Stats = NodePath("Stats")
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="Centurion3" parent="Entities" index="10" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox") instance=ExtResource("30_qfl2k")]
material = SubResource("ShaderMaterial_uj5ok")
position = Vector2(-280, 411)
DefaultSelectedItem = NodePath("Inventory/Sword")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Stats = NodePath("Stats")
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="Centurion4" parent="Entities" index="11" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox") instance=ExtResource("30_qfl2k")]
material = SubResource("ShaderMaterial_kousk")
position = Vector2(-232, 728)
DefaultSelectedItem = NodePath("Inventory/Sword")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Stats = NodePath("Stats")
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="Legionary" parent="Entities" index="12" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox") instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_bqrx1")
position = Vector2(-214, 72)
DefaultSelectedItem = NodePath("Inventory/DocLance")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Stats = NodePath("Stats")
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="Legionary2" parent="Entities" index="13" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox") instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_i3t42")
position = Vector2(-496, 15)
DefaultSelectedItem = NodePath("Inventory/DocLance")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Stats = NodePath("Stats")
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="Legionary3" parent="Entities" index="14" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox") instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_cnws8")
position = Vector2(-384, 118)
DefaultSelectedItem = NodePath("Inventory/DocLance")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Stats = NodePath("Stats")
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="Legionary4" parent="Entities" index="15" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox") instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_rkh32")
position = Vector2(-300, 384)
DefaultSelectedItem = NodePath("Inventory/DocLance")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Stats = NodePath("Stats")
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="Legionary5" parent="Entities" index="16" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox") instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_1vu33")
position = Vector2(-152, 728)
DefaultSelectedItem = NodePath("Inventory/DocLance")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Stats = NodePath("Stats")
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="Legionary6" parent="Entities" index="17" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox") instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_d6edj")
position = Vector2(-258, 455)
DefaultSelectedItem = NodePath("Inventory/DocLance")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Stats = NodePath("Stats")
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="Legionary7" parent="Entities" index="18" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox") instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_5erwp")
position = Vector2(-556, 402)
DefaultSelectedItem = NodePath("Inventory/DocLance")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Stats = NodePath("Stats")
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="Legionary8" parent="Entities" index="19" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox") instance=ExtResource("27_84gw4")]
material = SubResource("ShaderMaterial_ucdvr")
position = Vector2(-404, 505)
DefaultSelectedItem = NodePath("Inventory/DocLance")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Stats = NodePath("Stats")
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="Weeb" parent="Entities" index="20" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox") instance=ExtResource("36_w0bf2")]
material = SubResource("ShaderMaterial_i5710")
position = Vector2(-111, 1)
DefaultSelectedItem = NodePath("Inventory/Sword")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Stats = NodePath("Stats")
Sprite = NodePath("Sprites/Sprite2D")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="Cultist" parent="Entities" index="21" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Sprite", "Inventory", "StateMachine", "Hurtbox") instance=ExtResource("30_xj4yo")]
material = SubResource("ShaderMaterial_kerqp")
position = Vector2(191, 567)
DefaultSelectedItem = NodePath("Inventory/ProjectileSpawner")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="EntranceCamera" type="Area2D" parent="Areas" index="0" node_paths=PackedStringArray("Camera")]
position = Vector2(576, 504)
collision_layer = 0
collision_mask = 4
monitorable = false
script = ExtResource("39_50gr5")
Camera = NodePath("PhantomCamera2D")
[node name="PhantomCamera2D" type="Node2D" parent="Areas/EntranceCamera" index="0" node_paths=PackedStringArray("follow_path")]
script = ExtResource("39_48cwk")
follow_mode = 4
follow_path = NodePath("../Path2D")
zoom = Vector2(4, 4)
tween_resource = SubResource("Resource_jfjid")
draw_limits = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/EntranceCamera" index="1"]
shape = SubResource("RectangleShape2D_htwu3")
[node name="Path2D" type="Path2D" parent="Areas/EntranceCamera" index="2"]
curve = SubResource("Curve2D_y7u3v")
[node name="MainNav" type="NavigationRegion2D" parent="Areas" index="1"]
navigation_polygon = SubResource("NavigationPolygon_je8i8")
[node name="BottomDoorNav" type="NavigationRegion2D" parent="Areas" index="2"]
navigation_polygon = SubResource("NavigationPolygon_w3lwn")
[node name="LeftDoorNav" type="NavigationRegion2D" parent="Areas" index="3"]
navigation_polygon = SubResource("NavigationPolygon_0dq8c")
[node name="LeftSideNav" type="NavigationRegion2D" parent="Areas" index="4"]
navigation_polygon = SubResource("NavigationPolygon_ag23k")
[node name="BottomNav" type="NavigationRegion2D" parent="Areas" index="5"]
navigation_polygon = SubResource("NavigationPolygon_lh32d")
[node name="TopNav" type="NavigationRegion2D" parent="Areas" index="6"]
navigation_polygon = SubResource("NavigationPolygon_qjknj")
[node name="ArenaEntrance" type="Marker2D" parent="Markers" index="0"]
position = Vector2(576, 431)
[editable path="Props/StaticBookshelf"]
[editable path="Props/StaticBookshelf/InteractionTrigger"]
[editable path="Props/StaticBookshelf2"]
[editable path="Props/StaticBookshelf3"]
[editable path="Props/StaticBookshelf4"]