82 lines
1.9 KiB
C#
82 lines
1.9 KiB
C#
using Godot;
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using System.Collections.Generic;
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namespace SupaLidlGame.UI.Inventory;
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public partial class InventoryMenu : BaseMenu, IModal
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{
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private Items.Inventory _source;
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public Items.Inventory Source
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{
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get => _source;
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set
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{
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_source = value;
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_inventoryGrid.Source = value;
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}
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}
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public override void ShowModal()
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{
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Show();
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var animPlayer = GetNode<AnimationPlayer>("%AnimationPlayer");
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animPlayer.Play("open");
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}
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public override void HideModal()
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{
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Hide();
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_source = null;
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}
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public override void _Ready()
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{
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base._Ready();
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_focusButtonOnSelect = GetNode<Button>("%SlotButton1");
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foreach (Node node in GetTree().GetNodesInGroup("SlotButtons"))
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{
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var button = node as Button;
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var onButtonPress = () =>
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{
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OnButtonPress(button);
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};
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var onButtonInput = (InputEvent @event) =>
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{
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if (@event.IsActionPressed("ui_cancel"))
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{
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GetViewport().SetInputAsHandled();
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_selected?.GrabFocus();
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}
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};
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button.Connect(Button.SignalName.Pressed, Callable.From(onButtonPress));
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}
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}
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protected override void SetTooltipItem(InventorySlot slot)
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{
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base.SetTooltipItem(slot);
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if (slot == _selected)
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{
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GetTree().SetGroup("SlotButtons", "disabled", false);
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}
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else
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{
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GetTree().SetGroup("SlotButtons", "disabled", true);
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}
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}
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public override void OnButtonPress(Button button)
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{
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int slot = button.GetMeta("slot").AsInt32();
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GD.Print("Equipping item at slot " + slot);
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Source.SetHotbarIndexToItemIndex(slot, _selected.Index);
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}
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}
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