24 lines
468 B
C#
24 lines
468 B
C#
using Godot;
|
|
using Godot.Collections;
|
|
|
|
namespace SupaLidlGame.State.Global;
|
|
|
|
[GlobalClass]
|
|
public partial class Stats : Resource
|
|
{
|
|
[Export]
|
|
public Vector2 SaveLocation { get; set; }
|
|
|
|
[Export]
|
|
public string SaveMapKey { get; set; }
|
|
|
|
[Export]
|
|
public int DeathCount { get; set; } = 0;
|
|
|
|
[Export]
|
|
public Array<Items.ItemMetadata> Items { get; set; } = new();
|
|
|
|
[Export]
|
|
public Array<int> HotbarToItemIndexMap { get; set; } = new();
|
|
}
|