SupaLidlGame/State/Global/Stats.cs

24 lines
468 B
C#

using Godot;
using Godot.Collections;
namespace SupaLidlGame.State.Global;
[GlobalClass]
public partial class Stats : Resource
{
[Export]
public Vector2 SaveLocation { get; set; }
[Export]
public string SaveMapKey { get; set; }
[Export]
public int DeathCount { get; set; } = 0;
[Export]
public Array<Items.ItemMetadata> Items { get; set; } = new();
[Export]
public Array<int> HotbarToItemIndexMap { get; set; } = new();
}