SupaLidlGame/Items/Weapons/Bow.cs

56 lines
1.5 KiB
C#

using Godot;
using SupaLidlGame.Extensions;
namespace SupaLidlGame.Items.Weapons;
public partial class Bow : ProjectileSpawner
{
protected bool _isOnFire = false;
protected Area2D _ignitionArea;
protected override Entities.Projectile SpawnProjectile(Scenes.Map map,
Vector2 direction, float velocityModifier = 1)
{
var projectile = base.SpawnProjectile(map, direction, velocityModifier);
if (_isOnFire)
{
var flame = GetNode<AnimatedSprite2D>("%Flame");
var newFlame = flame.Duplicate() as Node2D;
projectile.AddChild(newFlame);
newFlame.Position = Vector2.Zero;
flame.Visible = false;
// TODO: instead of doing 1.5x damage, create an "On Fire" debuff
projectile.Hitbox.Damage *= 1.5f;
_isOnFire = false;
}
return projectile;
}
public override void _Ready()
{
base._Ready();
_ignitionArea = GetNode<Area2D>("IgnitionArea");
var onAreaEntered = (Area2D area) =>
{
if (!_isOnFire)
{
var flame = GetNode<AnimatedSprite2D>("%Flame");
flame.Visible = true;
flame.GetNode<AudioStreamPlayer2D>("Ignite")
.OnWorld()
.PlayOneShot();
_isOnFire = true;
}
};
_ignitionArea.Connect(
Area2D.SignalName.AreaEntered,
Callable.From(onAreaEntered));
}
}