68 lines
1.5 KiB
C#
68 lines
1.5 KiB
C#
using Godot;
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namespace SupaLidlGame.State.Weapon;
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public partial class WeaponStateMachine : StateMachine<WeaponState>
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{
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[Export]
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public override WeaponState InitialState { get; set; }
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/// <summary>
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/// List of initial states when an item is being used. This should also
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/// include alt use states.
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/// </summary>
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[Export]
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public Godot.Collections.Array<NodePath> UsedItemStates { get; protected set; }
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[Export]
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public Godot.Collections.Array<NodePath> UsedItemAltStates { get; protected set; }
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[Export]
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public Godot.Collections.Array<NodePath> DeusedItemStates { get; protected set; }
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public void Use()
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{
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var state = CurrentState.Use();
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if (state is WeaponState)
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{
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ChangeState(state);
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}
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}
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public void Deuse()
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{
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var state = CurrentState.Deuse();
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if (state is WeaponState)
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{
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ChangeState(state);
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}
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}
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public void UseAlt()
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{
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var state = CurrentState.UseAlt();
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if (state is WeaponState)
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{
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ChangeState(state);
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}
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}
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public void DeuseAlt()
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{
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var state = CurrentState.DeuseAlt();
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if (state is WeaponState)
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{
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ChangeState(state);
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}
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}
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public void Process(double delta)
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{
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var state = CurrentState.Process(delta);
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if (state is WeaponState s)
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{
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ChangeState(s);
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}
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}
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}
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