SupaLidlGame/addons/phantom_camera/examples/scripts/3D/path_follow.gd

19 lines
396 B
GDScript

extends Node
@export var path_pcam: PhantomCamera3D
func _ready() -> void:
connect("area_entered", _entered_area)
connect("area_exited", _exited_area)
func _entered_area(area_3D: Area3D) -> void:
if area_3D.get_parent() is CharacterBody3D:
path_pcam.set_priority(20)
func _exited_area(area_3D: Area3D) -> void:
if area_3D.get_parent() is CharacterBody3D:
path_pcam.set_priority(0)