24 lines
		
	
	
		
			771 B
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			24 lines
		
	
	
		
			771 B
		
	
	
	
		
			Plaintext
		
	
| shader_type canvas_item;
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| 
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| uniform float value_threshold : hint_range(0, 1, 0.1) = 0.5;
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| uniform vec4 color_max : source_color = vec4(1);
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| uniform vec4 color_min : source_color = vec4(0);
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| uniform float speed = 16;
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| uniform float stretch_factor = 256;
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| uniform float end_alpha_x = 0;
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| uniform float end_alpha_y = 0;
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| 
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| void fragment() {
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|     vec4 tex = texture(TEXTURE, vec2((UV.x + TIME * speed) / stretch_factor, UV.y));
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|     //vec4 tex = texture(TEXTURE, UV + vec2(4, 0) * TIME * speed);
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|     vec4 color = tex;
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|     if (tex.r < value_threshold) {
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|         color = vec4(0);
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|     } else {
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|         color = mix(color_min, color_max, tex.r);
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|         color.a = mix(end_alpha_x, color.a, UV.x);
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|         color.a = mix(color.a, end_alpha_y, abs(0.5 - UV.y) * 2.0);
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|     }
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|     COLOR = color;
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| }
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