12 lines
		
	
	
		
			354 B
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			12 lines
		
	
	
		
			354 B
		
	
	
	
		
			Plaintext
		
	
| shader_type canvas_item;
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| 
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| uniform float grayscale_intensity : hint_range(0.0, 1.0) = 0.0;
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| 
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| uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
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| 
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| void fragment() {
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|     vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV);
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|     float average = (color.r + color.g + color.b) / 3.0;
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|     COLOR = vec4(vec3(average), grayscale_intensity);
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| }
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