42 lines
921 B
C#
42 lines
921 B
C#
using Godot;
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using SupaLidlGame.Characters;
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namespace SupaLidlGame.Items
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{
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public abstract partial class Item : Node2D
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{
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[Export]
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public ItemInfo Info { get; set; }
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public Character CharacterOwner { get; set; }
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/// <summary>
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/// Determines if this item can directly stack with other items
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/// </summary>
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public virtual bool StacksWith(Item item)
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{
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if (!Info.CanStack)
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{
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return false;
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}
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if (Info.ItemName != item.Info.ItemName)
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{
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return false;
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}
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// several more conditions may be added soon
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return true;
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}
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public abstract void Equip(Character character);
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public abstract void Unequip(Character character);
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public abstract void Use();
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public abstract void Deuse();
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}
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}
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