Compare commits
2 Commits
341f5137eb
...
7535d9f28d
Author | SHA1 | Date |
---|---|---|
John Montagu, the 4th Earl of Sandvich | 7535d9f28d | |
John Montagu, the 4th Earl of Sandvich | 7929053cb3 |
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 237 B |
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://udgjrcaexuaq"
|
||||
path="res://.godot/imported/arena-arches.png-e49389661487686aa358a9abf48dddfd.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Sprites/Props/arena-arches.png"
|
||||
dest_files=["res://.godot/imported/arena-arches.png-e49389661487686aa358a9abf48dddfd.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
File diff suppressed because one or more lines are too long
|
@ -1,7 +1,8 @@
|
|||
[gd_resource type="TileSet" load_steps=10 format=3 uid="uid://l61kbx31ug4p"]
|
||||
[gd_resource type="TileSet" load_steps=12 format=3 uid="uid://l61kbx31ug4p"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://b0yiy7w8nxmas" path="res://Assets/Sprites/arena-tileset.png" id="1_kud44"]
|
||||
[ext_resource type="Texture2D" uid="uid://j1ekk1ppenm4" path="res://Assets/Sprites/grass-tileset.png" id="2_lihbs"]
|
||||
[ext_resource type="Texture2D" uid="uid://udgjrcaexuaq" path="res://Assets/Sprites/Props/arena-arches.png" id="3_hbylw"]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_7lhug"]
|
||||
vertices = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
|
@ -696,6 +697,27 @@ texture = ExtResource("2_lihbs")
|
|||
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:7/0/physics_layer_0/angular_velocity = 0.0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u4tjf"]
|
||||
texture = ExtResource("3_hbylw")
|
||||
0:0/0 = 0
|
||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:0/0 = 0
|
||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
|
||||
[resource]
|
||||
occlusion_layer_0/light_mask = 1
|
||||
physics_layer_0/collision_layer = 1
|
||||
|
@ -712,3 +734,4 @@ terrain_set_1/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
|||
navigation_layer_0/layers = 1
|
||||
sources/0 = SubResource("TileSetAtlasSource_fcd6d")
|
||||
sources/1 = SubResource("TileSetAtlasSource_mdfpe")
|
||||
sources/2 = SubResource("TileSetAtlasSource_u4tjf")
|
||||
|
|
|
@ -17,6 +17,9 @@ public partial class SwordBlockState : WeaponState
|
|||
[Export]
|
||||
public string BlockAnimKey { get; set; }
|
||||
|
||||
[Export]
|
||||
public float BlockForceMultiplier { get; set; } = 4;
|
||||
|
||||
public bool HasBlocked { get; set; }
|
||||
|
||||
private double _attackDuration = 0;
|
||||
|
@ -31,7 +34,7 @@ public partial class SwordBlockState : WeaponState
|
|||
{
|
||||
Sword.EnableParry(ulong.MaxValue);
|
||||
_oldBlockForce = Sword.BlockForce;
|
||||
Sword.BlockForce *= 4;
|
||||
Sword.BlockForce *= BlockForceMultiplier;
|
||||
|
||||
_useDuration = Sword.UseAltTime;
|
||||
_attackDuration = Sword.AttackAltTime;
|
||||
|
|
Loading…
Reference in New Issue