Add glow to effects

pull/43/head
John Montagu, the 4th Earl of Sandvich 2024-08-24 20:23:17 -07:00
parent 2501e2a807
commit 95a8e8895a
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
22 changed files with 316 additions and 92 deletions

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@ -85,7 +85,7 @@ tracks/2/keys = {
"times": PackedFloat32Array(0, 0.7),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.5, 0.0]
"values": [1.0, 0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_g3m4l"]
@ -105,6 +105,7 @@ ProjectileName = "Lightning"
Hitbox = NodePath("Hitbox")
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(4, 4, 4, 1)
material = SubResource("CanvasItemMaterial_3bsa7")
position = Vector2(0, 8)
texture = ExtResource("1_bf8ae")
@ -119,6 +120,7 @@ libraries = {
[node name="Hitbox" parent="." instance=ExtResource("3_vlt1v")]
collision_layer = 0
priority = 5
Damage = 20.0
[node name="CollisionShape2D" parent="Hitbox" index="0"]

View File

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@ -64,19 +65,28 @@ animations = [{
radius = 4.0
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texture = ExtResource("2_cwgtj")
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color = Color(1, 0.811765, 0.537255, 1)
energy = 1.2
blend_mode = 2
shadow_enabled = true
shadow_filter_smooth = 3.0
shadow_item_cull_mask = 8
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offset = Vector2(0, 2)
texture_scale = 0.25

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@ -97,15 +99,26 @@ animations = [{
[node name="TorchLamp" type="Node2D"]
[node name="Sprite2D2" type="Sprite2D" parent="."]
texture = ExtResource("3_vh465")
centered = false
offset = Vector2(-6, -16)
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
modulate = Color(2.5, 2, 2, 1)
y_sort_enabled = true
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energy = 1.2
@ -113,3 +126,13 @@ blend_mode = 2
shadow_filter_smooth = 3.0
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texture_scale = 0.25
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energy = 1.2
blend_mode = 2
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shadow_filter_smooth = 3.0
texture = ExtResource("2_0xpf8")
texture_scale = 0.25

View File

@ -1,4 +1,4 @@
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@ -10,17 +10,20 @@
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@ -132,11 +135,14 @@ Knockback = 324.0
shape = SubResource("RectangleShape2D_30y8q")
[node name="TrailRotation" type="Node2D" parent="."]
material = SubResource("CanvasItemMaterial_dhurx")
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use_parent_material = true
[node name="Trail" parent="TrailRotation/TrailPosition" instance=ExtResource("3_67uhs")]
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use_parent_material = true
width = 2.0
width_curve = SubResource("Curve_eu273")
default_color = Color(1, 0.0862745, 0.207843, 1)
@ -148,9 +154,11 @@ MaximumPoints = 64
Frequency = 30
[node name="TrailPosition2" type="Node2D" parent="TrailRotation"]
use_parent_material = true
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self_modulate = Color(2, 2, 2, 1)
use_parent_material = true
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View File

@ -1,4 +1,5 @@
using Godot;
using SupaLidlGame.Extensions;
namespace SupaLidlGame.Items.Weapons;
@ -30,7 +31,11 @@ public partial class Bow : ProjectileSpawner
_ignitionArea = GetNode<Area2D>("IgnitionArea");
var onAreaEntered = (Area2D area) =>
{
GetNode<AnimatedSprite2D>("%Flame").Visible = true;
var flame = GetNode<AnimatedSprite2D>("%Flame");
flame.Visible = true;
flame.GetNode<AudioStreamPlayer2D>("Ignite")
.OnWorld()
.PlayOneShot();
_isOnFire = true;
};
_ignitionArea.Connect(

View File

@ -1,4 +1,4 @@
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[ext_resource type="Texture2D" uid="uid://dam6aigkw8xs" path="res://Assets/Sprites/Items/bow-and-arrow.png" id="1_1ghvv"]
[ext_resource type="Script" path="res://Items/Weapons/Bow.cs" id="1_ikgu2"]
@ -12,6 +12,7 @@
[ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="9_tk6lc"]
[ext_resource type="AudioStream" uid="uid://cwy4giq8eod5g" path="res://Assets/Sounds/bow-release.wav" id="9_v051g"]
[ext_resource type="Texture2D" uid="uid://dj1vsctgh1scr" path="res://Assets/Sprites/Misc/flame.png" id="9_xwcvy"]
[ext_resource type="AudioStream" uid="uid://braj74by0oowo" path="res://Assets/Sounds/fire-burst-flash.wav" id="11_65ega"]
[sub_resource type="AtlasTexture" id="AtlasTexture_5af70"]
atlas = ExtResource("9_xwcvy")
@ -370,15 +371,20 @@ hframes = 8
[node name="Flame" type="AnimatedSprite2D" parent="Anchor"]
unique_name_in_owner = true
visible = false
modulate = Color(3, 3, 3, 1)
position = Vector2(15, -8)
sprite_frames = SubResource("SpriteFrames_b2khh")
autoplay = "default"
[node name="PointLight2D" type="PointLight2D" parent="Anchor/Flame"]
color = Color(1, 0.8, 0.701961, 1)
energy = 0.5
texture = ExtResource("9_tk6lc")
texture_scale = 0.13
[node name="Ignite" type="AudioStreamPlayer2D" parent="Anchor/Flame"]
stream = ExtResource("11_65ega")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_5vx8d")

View File

@ -10,7 +10,7 @@ physics_layer_1/collision_mask = 0
[sub_resource type="Environment" id="Environment_pxx66"]
background_mode = 3
glow_enabled = true
glow_hdr_threshold = 1.4
glow_hdr_threshold = 1.2
[node name="TileMap" type="Node2D" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")]
process_mode = 1