Use Forest tileset as external resource
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								|  | @ -0,0 +1,429 @@ | |||
| [gd_resource type="TileSet" load_steps=7 format=3 uid="uid://dkis3rb4n62cu"] | ||||
| 
 | ||||
| [ext_resource type="Texture2D" uid="uid://c70cn53osy56w" path="res://Assets/Sprites/dev-tileset.png" id="1_nk7yv"] | ||||
| [ext_resource type="Texture2D" uid="uid://lnyd6osxcu0g" path="res://Assets/Sprites/Props/tree-autumn-cluster-tiles.png" id="2_j2hod"] | ||||
| [ext_resource type="Texture2D" uid="uid://ccqfwgjkerta5" path="res://Assets/Sprites/grass-tileset-dark.png" id="3_dmva5"] | ||||
| 
 | ||||
| [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s1h2f"] | ||||
| texture = ExtResource("1_nk7yv") | ||||
| 0:0/0 = 0 | ||||
| 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:0/0 = 0 | ||||
| 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:0/0 = 0 | ||||
| 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:0/0 = 0 | ||||
| 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:1/0 = 0 | ||||
| 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:1/0 = 0 | ||||
| 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:1/0 = 0 | ||||
| 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:1/0 = 0 | ||||
| 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:2/0 = 0 | ||||
| 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:2/0 = 0 | ||||
| 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:2/0 = 0 | ||||
| 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:2/0 = 0 | ||||
| 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:3/0 = 0 | ||||
| 0:3/0/y_sort_origin = 8 | ||||
| 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:3/0 = 0 | ||||
| 1:3/0/y_sort_origin = 8 | ||||
| 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:3/0 = 0 | ||||
| 2:3/0/y_sort_origin = 8 | ||||
| 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:4/0 = 0 | ||||
| 0:4/0/y_sort_origin = 8 | ||||
| 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:4/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) | ||||
| 1:4/0 = 0 | ||||
| 1:4/0/y_sort_origin = 8 | ||||
| 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:4/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 2:4/0 = 0 | ||||
| 2:4/0/y_sort_origin = 8 | ||||
| 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:4/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) | ||||
| 0:5/0 = 0 | ||||
| 0:5/0/y_sort_origin = 8 | ||||
| 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:5/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.5, -8, 8, -8, 8, -4, 4, -4) | ||||
| 1:5/0 = 0 | ||||
| 1:5/0/y_sort_origin = 8 | ||||
| 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:5/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) | ||||
| 2:5/0 = 0 | ||||
| 2:5/0/y_sort_origin = 8 | ||||
| 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:5/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, -4, -8, -4) | ||||
| 3:5/0 = 0 | ||||
| 3:5/0/y_sort_origin = 8 | ||||
| 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:5/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:5/0 = 0 | ||||
| 4:5/0/y_sort_origin = 8 | ||||
| 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:5/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:5/0 = 0 | ||||
| 5:5/0/y_sort_origin = 8 | ||||
| 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:5/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:4/0 = 0 | ||||
| 4:4/0/y_sort_origin = 8 | ||||
| 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:4/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 4, 8, 8, 8, 8, -8) | ||||
| 3:4/0 = 0 | ||||
| 3:4/0/y_sort_origin = 8 | ||||
| 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:4/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) | ||||
| 4:3/0 = 0 | ||||
| 4:3/0/y_sort_origin = 8 | ||||
| 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:3/0 = 0 | ||||
| 3:3/0/y_sort_origin = 8 | ||||
| 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:2/0 = 0 | ||||
| 5:2/0/y_sort_origin = 8 | ||||
| 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:1/0 = 0 | ||||
| 4:1/0/y_sort_origin = 8 | ||||
| 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:0/0 = 0 | ||||
| 4:0/0/y_sort_origin = 8 | ||||
| 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:0/0 = 0 | ||||
| 5:0/0/y_sort_origin = 8 | ||||
| 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:1/0 = 0 | ||||
| 5:1/0/y_sort_origin = 8 | ||||
| 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:2/0 = 0 | ||||
| 4:2/0/y_sort_origin = 8 | ||||
| 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:4/0 = 0 | ||||
| 5:4/0/y_sort_origin = 8 | ||||
| 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:4/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4, -8, 8, -8, 8, 8, 4, 8) | ||||
| 5:3/0 = 0 | ||||
| 5:3/0/y_sort_origin = 8 | ||||
| 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -4, -8, -4, 8, -8, 8) | ||||
| 
 | ||||
| [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_tw0o1"] | ||||
| texture = ExtResource("2_j2hod") | ||||
| 0:0/0 = 0 | ||||
| 0:0/0/y_sort_origin = 8 | ||||
| 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 1:0/0 = 0 | ||||
| 1:0/0/y_sort_origin = 8 | ||||
| 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 2:0/0 = 0 | ||||
| 2:0/0/y_sort_origin = 8 | ||||
| 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 3:0/0 = 0 | ||||
| 3:0/0/y_sort_origin = 8 | ||||
| 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 0:1/0 = 0 | ||||
| 0:1/0/y_sort_origin = 8 | ||||
| 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 1:1/0 = 0 | ||||
| 1:1/0/y_sort_origin = 8 | ||||
| 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 2:1/0 = 0 | ||||
| 2:1/0/y_sort_origin = 8 | ||||
| 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 3:1/0 = 0 | ||||
| 3:1/0/y_sort_origin = 8 | ||||
| 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 0:2/0 = 0 | ||||
| 0:2/0/y_sort_origin = 8 | ||||
| 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 1:2/0 = 0 | ||||
| 1:2/0/y_sort_origin = 8 | ||||
| 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 2:2/0 = 0 | ||||
| 2:2/0/y_sort_origin = 8 | ||||
| 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 3:2/0 = 0 | ||||
| 3:2/0/y_sort_origin = 8 | ||||
| 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 0:3/size_in_atlas = Vector2i(1, 2) | ||||
| 0:3/0 = 0 | ||||
| 0:3/0/texture_origin = Vector2i(0, 8) | ||||
| 0:3/0/y_sort_origin = 8 | ||||
| 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8) | ||||
| 1:3/size_in_atlas = Vector2i(1, 2) | ||||
| 1:3/0 = 0 | ||||
| 1:3/0/texture_origin = Vector2i(0, 8) | ||||
| 1:3/0/y_sort_origin = 8 | ||||
| 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8) | ||||
| 2:3/size_in_atlas = Vector2i(1, 2) | ||||
| 2:3/0 = 0 | ||||
| 2:3/0/texture_origin = Vector2i(0, 8) | ||||
| 2:3/0/y_sort_origin = 8 | ||||
| 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8) | ||||
| 3:3/size_in_atlas = Vector2i(1, 2) | ||||
| 3:3/0 = 0 | ||||
| 3:3/0/texture_origin = Vector2i(0, 8) | ||||
| 3:3/0/y_sort_origin = 8 | ||||
| 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -24, 8, -24, 8, 8, -8, 8) | ||||
| 4:0/0 = 0 | ||||
| 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 5:0/0 = 0 | ||||
| 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 5:1/0 = 0 | ||||
| 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 4:1/0 = 0 | ||||
| 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 4:2/0 = 0 | ||||
| 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 5:2/0 = 0 | ||||
| 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 5:3/0 = 0 | ||||
| 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 4:3/0 = 0 | ||||
| 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) | ||||
| 
 | ||||
| [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w8vpx"] | ||||
| texture = ExtResource("3_dmva5") | ||||
| 0:0/0 = 0 | ||||
| 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:0/0 = 0 | ||||
| 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:1/0 = 0 | ||||
| 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:1/0 = 0 | ||||
| 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:2/0 = 0 | ||||
| 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:2/0 = 0 | ||||
| 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:3/0 = 0 | ||||
| 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:3/0 = 0 | ||||
| 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:1/0 = 0 | ||||
| 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:2/0 = 0 | ||||
| 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:3/0 = 0 | ||||
| 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:4/0 = 0 | ||||
| 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:4/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:5/0 = 0 | ||||
| 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:5/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:5/0 = 0 | ||||
| 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:5/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:6/0 = 0 | ||||
| 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:6/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:6/0 = 0 | ||||
| 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:6/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:6/0 = 0 | ||||
| 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:6/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 0:7/0 = 0 | ||||
| 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 0:7/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:7/0 = 0 | ||||
| 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:7/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:7/0 = 0 | ||||
| 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:7/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:5/0 = 0 | ||||
| 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:5/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:2/0 = 0 | ||||
| 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:3/0 = 0 | ||||
| 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:3/0 = 0 | ||||
| 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:3/0 = 0 | ||||
| 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 1:4/0 = 0 | ||||
| 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 1:4/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 6:3/0 = 0 | ||||
| 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 6:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:4/0 = 0 | ||||
| 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:4/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:4/0 = 0 | ||||
| 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:4/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:4/0 = 0 | ||||
| 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:4/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:2/0 = 0 | ||||
| 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:4/0 = 0 | ||||
| 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:4/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 6:4/0 = 0 | ||||
| 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 6:4/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 7:4/0 = 0 | ||||
| 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 7:4/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 7:3/0 = 0 | ||||
| 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 7:3/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 2:0/0 = 0 | ||||
| 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 2:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:0/0 = 0 | ||||
| 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:0/0 = 0 | ||||
| 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:0/0 = 0 | ||||
| 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 6:0/0 = 0 | ||||
| 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 6:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 7:0/0 = 0 | ||||
| 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 7:0/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 7:1/0 = 0 | ||||
| 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 7:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 6:2/0 = 0 | ||||
| 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 6:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:2/0 = 0 | ||||
| 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 4:1/0 = 0 | ||||
| 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 4:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 3:1/0 = 0 | ||||
| 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 3:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 6:1/0 = 0 | ||||
| 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 6:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 7:2/0 = 0 | ||||
| 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 7:2/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 5:1/0 = 0 | ||||
| 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) | ||||
| 5:1/0/physics_layer_0/angular_velocity = 0.0 | ||||
| 
 | ||||
| [resource] | ||||
| physics_layer_0/collision_layer = 1 | ||||
| sources/0 = SubResource("TileSetAtlasSource_s1h2f") | ||||
| sources/3 = SubResource("TileSetAtlasSource_w8vpx") | ||||
| sources/1 = SubResource("TileSetAtlasSource_tw0o1") | ||||
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		Reference in New Issue