updated sprites
parent
0797d6cc4a
commit
8ef18b0ae1
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.4 KiB |
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.7 KiB |
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@ -252,7 +252,7 @@ physics_layer_0/collision_layer = 1
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sources/2 = SubResource("TileSetAtlasSource_5yxvt")
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sources/0 = SubResource("TileSetAtlasSource_fcd6d")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_i75i0"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_uhsxa"]
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resource_local_to_scene = true
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shader = ExtResource("5_h8k5p")
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shader_parameter/color = Quaternion(1, 1, 1, 1)
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@ -344,7 +344,7 @@ visible = false
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position = Vector2(120, -112)
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[node name="Doc" parent="Entities" index="18" instance=ExtResource("4_ej0f3")]
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material = SubResource("ShaderMaterial_i75i0")
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material = SubResource("ShaderMaterial_uhsxa")
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[node name="PointLight2D" type="PointLight2D" parent="Entities" index="19"]
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position = Vector2(168, -42)
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@ -17,9 +17,9 @@ public partial class NPCIdleState : NPCState
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return null;
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}
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public override IState<CharacterState> Enter(IState<CharacterState> previousState)
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public override IState<CharacterState> Enter(IState<CharacterState> prev)
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{
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Character.MovementAnimation.Play("idle");
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return base.Enter(previousState);
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Character.MovementAnimation?.Play("idle");
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return base.Enter(prev);
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}
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}
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