shotgun effects (resolves #5)
- animations - fires 3 pellets - particles - bassier and quieter soundpull/6/head
parent
f4be615635
commit
8d20d96059
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@ -7,6 +7,7 @@ public partial class ProjectileSpawner : Ranged
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[Export]
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public PackedScene Projectile { get; set; }
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[ExportGroup("Projectile Overrides")]
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[Export]
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public bool ShouldOverrideProjectileDamage { get; set; } = true;
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@ -16,12 +17,18 @@ public partial class ProjectileSpawner : Ranged
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[Export]
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public bool ShouldRotate { get; set; } = true;
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public override void Attack()
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[ExportGroup("Multishot")]
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[Export]
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public int ProjectileCount { get; set; } = 1;
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[Export]
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public float ProjectileAngleDeviation { get; set; }
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private void SpawnProjectile(Scenes.Map map, Vector2 direction)
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{
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var map = Utils.World.Instance.CurrentMap;
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var projectile = map.SpawnEntity<Entities.Projectile>(Projectile);
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projectile.Hitbox.Faction = Character.Faction;
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projectile.Direction = Character.Target.Normalized();
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projectile.Direction = direction;
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projectile.GlobalPosition = GlobalPosition;
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if (ShouldOverrideVelocity)
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@ -50,6 +57,38 @@ public partial class ProjectileSpawner : Ranged
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}
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}
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}
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public override void Attack()
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{
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Character.Inventory.EmitSignal("UsedItem", this);
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var map = Utils.World.Instance.CurrentMap;
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Vector2 target = Character.Target.Normalized();
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// avoid unnecessary math if only spawning 1 projectile
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if (ProjectileCount == 1)
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{
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SpawnProjectile(map, target);
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return;
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}
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// example: 4 projectiles =
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// i = 1 -> 0.5 theta
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// i = 2 -> -0.5 theta
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// i = 3 -> -1.5 theta
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// i = x -> -x * 0.5 theta + max dev
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float theta = Mathf.DegToRad(ProjectileAngleDeviation);
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// maaax angle deviation = ((projectile count - 1) / 2) thetas
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float maxAngleDeviations = ((ProjectileCount - 1) / 2);
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{
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float curDeviation = -i + maxAngleDeviations;
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GD.Print(curDeviation);
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SpawnProjectile(map, target.Rotated(curDeviation * theta));
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}
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}
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@ -81,7 +32,7 @@ tracks/0/keys = {
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@ -108,24 +182,12 @@ tracks/0/keys = {
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|
||||
tracks/1/path = NodePath("Anchor:rotation")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [false]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Sprite2D:rotation")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [0.0]
|
||||
}
|
||||
|
@ -138,39 +200,63 @@ _data = {
|
|||
}
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_uphon"]
|
||||
colors = PackedColorArray(1, 1, 1, 0.498039, 1, 1, 1, 0)
|
||||
offsets = PackedFloat32Array(0, 0.237037, 1)
|
||||
colors = PackedColorArray(2, 1.8, 1.25, 1, 1, 1, 1, 0.498039, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_83h4s"]
|
||||
gradient = SubResource("Gradient_uphon")
|
||||
|
||||
[sub_resource type="Curve" id="Curve_mqgo6"]
|
||||
_data = [Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
_data = [Vector2(0, 0.8), 0.0, 0.0, 0, 0, Vector2(0.7, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.9), 0.0, 0.0, 0, 0]
|
||||
point_count = 3
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_3omj5"]
|
||||
curve = SubResource("Curve_mqgo6")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_uexo4"]
|
||||
particle_flag_disable_z = true
|
||||
direction = Vector3(0, -1, 0)
|
||||
spread = 90.0
|
||||
flatness = 1.0
|
||||
gravity = Vector3(0, -4, 0)
|
||||
initial_velocity_min = 3.0
|
||||
initial_velocity_max = 4.0
|
||||
initial_velocity_min = -8.0
|
||||
initial_velocity_max = 24.0
|
||||
orbit_velocity_min = 0.0
|
||||
orbit_velocity_max = 0.0
|
||||
scale_min = 0.1
|
||||
scale_max = 0.1
|
||||
scale_min = 0.75
|
||||
scale_curve = SubResource("CurveTexture_3omj5")
|
||||
color_ramp = SubResource("GradientTexture1D_83h4s")
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_jks7f"]
|
||||
offsets = PackedFloat32Array(0, 0.5, 1)
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0)
|
||||
|
||||
[sub_resource type="GradientTexture1D" id="GradientTexture1D_eeskk"]
|
||||
gradient = SubResource("Gradient_jks7f")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_rta5n"]
|
||||
particle_flag_disable_z = true
|
||||
direction = Vector3(-1, -2, 0)
|
||||
spread = 10.0
|
||||
gravity = Vector3(0, 64, 0)
|
||||
initial_velocity_min = 16.0
|
||||
initial_velocity_max = 32.0
|
||||
angular_velocity_min = 30.0
|
||||
angular_velocity_max = 60.0
|
||||
orbit_velocity_min = 0.0
|
||||
orbit_velocity_max = 0.0
|
||||
scale_min = 2.0
|
||||
scale_max = 2.0
|
||||
color_ramp = SubResource("GradientTexture1D_eeskk")
|
||||
|
||||
[node name="Shotgun" type="Node2D" node_paths=PackedStringArray("StateMachine")]
|
||||
y_sort_enabled = true
|
||||
script = ExtResource("1_4xyyt")
|
||||
Projectile = ExtResource("2_k2n4h")
|
||||
Projectile = ExtResource("2_p3wx2")
|
||||
ProjectileCount = 3
|
||||
ProjectileAngleDeviation = 10.0
|
||||
StateMachine = NodePath("State")
|
||||
Damage = 20.0
|
||||
UseTime = 1.0
|
||||
InitialVelocity = 256.0
|
||||
Damage = 12.0
|
||||
UseTime = 1.5
|
||||
InitialVelocity = 220.0
|
||||
|
||||
[node name="State" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
|
||||
script = ExtResource("2_ag6rd")
|
||||
|
@ -190,27 +276,62 @@ IdleState = NodePath("../Idle")
|
|||
AnimationPlayer = NodePath("../../AnimationPlayer")
|
||||
AnimationKey = "fire"
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
[node name="Anchor" type="Node2D" parent="."]
|
||||
y_sort_enabled = true
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Anchor"]
|
||||
y_sort_enabled = true
|
||||
texture_filter = 1
|
||||
position = Vector2(4.00001, 5.99998)
|
||||
texture = ExtResource("5_g8d45")
|
||||
centered = false
|
||||
offset = Vector2(0, -2)
|
||||
offset = Vector2(-4, -10)
|
||||
|
||||
[node name="Marker2D" type="Marker2D" parent="Anchor"]
|
||||
|
||||
[node name="YSortHint" type="Sprite2D" parent="Anchor"]
|
||||
visible = false
|
||||
position = Vector2(4.00001, 5.99998)
|
||||
texture = SubResource("CanvasTexture_wvatk")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_si0kh")
|
||||
}
|
||||
|
||||
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
|
||||
volume_db = -2.0
|
||||
max_distance = 256.0
|
||||
bus = &"Effects"
|
||||
|
||||
[node name="AudioStreamPlayer2D2" type="AudioStreamPlayer2D" parent="."]
|
||||
max_distance = 256.0
|
||||
bus = &"Effects"
|
||||
|
||||
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
|
||||
position = Vector2(16, -1)
|
||||
position = Vector2(17, -3)
|
||||
emitting = false
|
||||
amount = 4
|
||||
process_material = SubResource("ParticleProcessMaterial_uexo4")
|
||||
texture = ExtResource("6_va8ee")
|
||||
lifetime = 0.5
|
||||
lifetime = 3.0
|
||||
one_shot = true
|
||||
preprocess = 0.1
|
||||
explosiveness = 1.0
|
||||
script = ExtResource("10_vx4wq")
|
||||
|
||||
[node name="ShellParticles" type="GPUParticles2D" parent="."]
|
||||
position = Vector2(3, 0)
|
||||
emitting = false
|
||||
amount = 1
|
||||
process_material = SubResource("ParticleProcessMaterial_rta5n")
|
||||
texture = ExtResource("10_vu81g")
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
|
||||
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
|
||||
max_distance = 256.0
|
||||
bus = &"Effects"
|
||||
[node name="PointLight2D" type="PointLight2D" parent="."]
|
||||
position = Vector2(8, 8)
|
||||
enabled = false
|
||||
color = Color(0.941176, 0.843137, 0.470588, 1)
|
||||
energy = 0.25
|
||||
texture = ExtResource("9_xrus5")
|
||||
texture_scale = 0.25
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
shader_type canvas_item;
|
||||
|
||||
uniform float value_threshold : hint_range(0, 1, 0.1) = 0.5;
|
||||
uniform vec4 color_max : source_color = vec4(1);
|
||||
uniform vec4 color_min : source_color = vec4(0);
|
||||
uniform float speed = 16;
|
||||
uniform float stretch_factor = 256;
|
||||
uniform float end_alpha_x = 0;
|
||||
uniform float end_alpha_y = 0;
|
||||
|
||||
void fragment() {
|
||||
vec4 tex = texture(TEXTURE, vec2((UV.x + TIME * speed) / stretch_factor, UV.y));
|
||||
//vec4 tex = texture(TEXTURE, UV + vec2(4, 0) * TIME * speed);
|
||||
vec4 color = tex;
|
||||
if (tex.r < value_threshold) {
|
||||
color = vec4(0);
|
||||
} else {
|
||||
color = mix(color_min, color_max, tex.r);
|
||||
color.a = mix(end_alpha_x, color.a, UV.x);
|
||||
color.a = mix(color.a, end_alpha_y, abs(0.5 - UV.y) * 2.0);
|
||||
}
|
||||
COLOR = color;
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
using Godot;
|
||||
using SupaLidlGame.Extensions;
|
||||
|
||||
namespace SupaLidlGame.Utils;
|
||||
|
||||
public partial class CloneableParticles : GpuParticles2D
|
||||
{
|
||||
public void EmitOnWorld()
|
||||
{
|
||||
var world = this.GetWorld();
|
||||
var entities = world.CurrentMap.Entities;
|
||||
var clone = Duplicate() as GpuParticles2D;
|
||||
clone.GlobalTransform = GlobalTransform;
|
||||
entities.AddChild(clone);
|
||||
clone.Emitting = true;
|
||||
GetTree().CreateTimer(Lifetime).Timeout += () =>
|
||||
{
|
||||
clone?.QueueFree();
|
||||
};
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue