switching items with controller
parent
ccac1c03da
commit
7a0e8e29a3
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@ -27,6 +27,20 @@ public partial class Inventory : Node2D
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set => EquipItem(value, ref _selectedItem);
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}
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private int _quickSwitchIndex = -1;
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public const int QUICKSWITCH_SIZE = 3;
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public int CurrentQuickSwitchIndex
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{
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get => _quickSwitchIndex;
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set
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{
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const int size = QUICKSWITCH_SIZE;
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_quickSwitchIndex = (value % size + size) % size;
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}
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}
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public bool IsUsingItem => SelectedItem?.IsUsing ?? false;
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public Inventory()
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@ -57,6 +71,16 @@ public partial class Inventory : Node2D
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base._Ready();
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}
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public bool EquipIndex(int index)
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{
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if (index < Items.Count)
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{
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return EquipItem(Items[index], ref _selectedItem);
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}
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return EquipItem(null, ref _selectedItem);
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}
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private bool EquipItem(Item item, ref Item slot)
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{
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if (item is not null)
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@ -30,6 +30,14 @@ public abstract partial class PlayerState : CharacterState
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{
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inventory.SelectedItem = inventory.GetItemByMap("equip_3");
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}
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else if (@event.IsActionPressed("next_item"))
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{
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inventory.EquipIndex(++inventory.CurrentQuickSwitchIndex);
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}
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else if (@event.IsActionPressed("prev_item"))
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{
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inventory.EquipIndex(--inventory.CurrentQuickSwitchIndex);
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}
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if (@event.IsActionPressed("interact"))
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{
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@ -172,6 +172,16 @@ look_right={
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
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]
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}
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next_item={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":5,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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prev_item={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":4,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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[internationalization]
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