removed unused functions
parent
63d41323d1
commit
42da94cd63
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@ -148,7 +148,6 @@ public partial class World : Node
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}
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root.AddChild(map);
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InitTilemap(map);
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CurrentMap = map;
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CurrentMap.Active = true;
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@ -235,11 +234,6 @@ public partial class World : Node
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return CurrentPlayer;
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}
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private void InitTilemap(Map map)
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{
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// this is being replaced with interaction triggers
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}
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private void MovePlayerToConnector(string name)
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{
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var marker = CurrentMap.Markers.GetNode<Marker2D>(name);
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@ -267,14 +261,6 @@ public partial class World : Node
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MovePlayerToConnector(connector);
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}
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public void _on_area_2d_requested_enter(
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BoundingBoxes.ConnectorBox box,
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Player player)
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{
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GD.Print("Requesting to enter " + box.ToConnector);
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MoveToArea(box.ToArea, box.ToConnector);
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}
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public void SaveGame()
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{
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SetSpawn(CurrentPlayer.GlobalPosition);
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