SupaLidlGame/Items/Weapons/Bow.tscn

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2023-09-10 17:08:14 -07:00
[gd_scene load_steps=15 format=3 uid="uid://cgg0sfm2qeiwn"]
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[ext_resource type="Script" path="res://Items/Weapons/ProjectileSpawner.cs" id="1_76bur"]
[ext_resource type="PackedScene" uid="uid://cjiftn2suskla" path="res://Entities/Arrow.tscn" id="2_mvw0j"]
[ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="3_pg4gy"]
[ext_resource type="Script" path="res://State/Weapon/RangedIdleState.cs" id="3_uxif8"]
[ext_resource type="Script" path="res://State/Weapon/RangedFireState.cs" id="4_moo4d"]
[ext_resource type="Script" path="res://State/Weapon/RangedChargeState.cs" id="5_k8y6f"]
[ext_resource type="AudioStream" uid="uid://bkekgj4gu7fw4" path="res://Assets/Sounds/bow-draw.wav" id="7_t07v0"]
[ext_resource type="AudioStream" uid="uid://cwy4giq8eod5g" path="res://Assets/Sounds/bow-release.wav" id="9_v051g"]
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tracks/1/use_blend = true
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resource_name = "fire"
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tracks/1/type = "audio"
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tracks/1/use_blend = true
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resource_name = "idle"
tracks/0/type = "value"
tracks/0/imported = false
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tracks/0/path = NodePath("Anchor/Sprite2D:frame")
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"charge": SubResource("Animation_8qr8x"),
"fire": SubResource("Animation_bejvb"),
"idle": SubResource("Animation_riv7t")
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[node name="Bow" type="Node2D" node_paths=PackedStringArray("StateMachine")]
y_sort_enabled = true
script = ExtResource("1_76bur")
Projectile = ExtResource("2_mvw0j")
ChargeTime = 0.5
StateMachine = NodePath("StateMachine")
Damage = 20.0
UseTime = 0.5
Knockback = 64.0
InitialVelocity = 200.0
ShouldFreezeAngleOnUse = false
PlayerLevelGain = 1.0
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
script = ExtResource("3_pg4gy")
InitialState = NodePath("Idle")
UsedItemStates = Array[NodePath]([NodePath("Charge"), NodePath("Fire")])
DeusedItemStates = Array[NodePath]([NodePath("Idle")])
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("FireState", "Weapon", "AnimationPlayer")]
script = ExtResource("3_uxif8")
FireState = NodePath("../Charge")
Weapon = NodePath("../..")
AnimationPlayer = NodePath("../../AnimationPlayer")
AnimationKey = "idle"
[node name="Charge" type="Node" parent="StateMachine" node_paths=PackedStringArray("Weapon", "FireState", "IdleState", "AnimationPlayer")]
script = ExtResource("5_k8y6f")
Weapon = NodePath("../..")
FireState = NodePath("../Fire")
IdleState = NodePath("../Idle")
AnimationPlayer = NodePath("../../AnimationPlayer")
AnimationKey = "charge"
[node name="Fire" type="Node" parent="StateMachine" node_paths=PackedStringArray("Weapon", "IdleState", "AnimationPlayer")]
script = ExtResource("4_moo4d")
Weapon = NodePath("../..")
IdleState = NodePath("../Idle")
AnimationPlayer = NodePath("../../AnimationPlayer")
AnimationKey = "fire"
[node name="Anchor" type="Node2D" parent="."]
y_sort_enabled = true
position = Vector2(0, 4)
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y_sort_enabled = true
position = Vector2(4, 2)
texture = ExtResource("1_1ghvv")
centered = false
offset = Vector2(-8, -16)
hframes = 8
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
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}
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]