SupaLidlGame/Characters/States/NPCIdleState.cs

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using Godot;
namespace SupaLidlGame.Characters.State
{
public partial class NPCIdleState : NPCState
{
[Export]
public CharacterState MoveState { get; set; }
public override CharacterState Process(double delta)
{
base.Process(delta);
if (Character.Direction.LengthSquared() > 0)
{
return MoveState;
}
return null;
}
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public override CharacterState Enter(CharacterState previousState)
{
Character.Sprite.Play("idle");
return base.Enter(previousState);
}
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}
}