SupaLidlGame/Items/MeleeInfo.cs

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2023-03-26 21:11:38 -07:00
using Godot;
namespace SupaLidlGame.Items.Weapons
{
public partial class MeleeInfo : WeaponInfo
{
/// <summary>
/// The time frame in seconds for which the weapon will deal damage.
/// </summary>
/// <remarks>
/// The value of <c>AttackTime</c> should be less than the
/// value of <c>UseTime</c>
/// </remarks>
[Export]
public double AttackTime { get; set; } = 0;
}
}