SupaLidlGame/State/Character/NPCState.cs

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namespace SupaLidlGame.State.Character;
public abstract partial class NPCState : CharacterState
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{
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protected Characters.NPC _npc => Character as Characters.NPC;
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public override CharacterState Process(double delta)
{
_npc.ThinkProcess(delta);
return base.Process(delta);
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}
}