2022-11-13 15:42:04 -08:00
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using Godot;
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2023-06-03 18:21:46 -07:00
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namespace SupaLidlGame.State.Character;
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public partial class NPCMoveState : NPCState
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2022-11-13 15:42:04 -08:00
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{
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2023-06-03 18:21:46 -07:00
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[Export]
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public CharacterState IdleState { get; set; }
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2023-06-03 18:21:46 -07:00
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public override CharacterState Process(double delta)
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{
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base.Process(delta);
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if (Character.Direction.LengthSquared() == 0)
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2022-11-13 15:42:04 -08:00
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{
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2023-06-03 18:21:46 -07:00
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return IdleState;
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}
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2023-06-03 18:21:46 -07:00
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return null;
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}
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2022-11-19 21:21:12 -08:00
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2023-06-03 18:21:46 -07:00
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public override IState<CharacterState> Enter(IState<CharacterState> prev)
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{
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Character.Sprite.Play("move");
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return base.Enter(prev);
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2022-11-13 15:42:04 -08:00
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}
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}
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