SupaLidlGame/UI/LevelBar.cs

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2023-09-03 17:42:32 -07:00
using Godot;
using SupaLidlGame.Events;
namespace SupaLidlGame.UI;
public partial class LevelBar : Control
{
public TextureProgressBar XPBar { get; set; }
private TextureProgressBar[] _levelBars = new TextureProgressBar[4];
public override void _Ready()
{
XPBar = GetNode<TextureProgressBar>("%XPBar");
for (int i = 0; i < 4; i++)
{
_levelBars[i] = GetNode<TextureProgressBar>($"%Level{i + 1}Bar");
}
EventBus.Instance.PlayerXPChanged += (xp) =>
{
XPBar.Value = xp;
};
EventBus.Instance.PlayerLevelChanged += (level) =>
{
for (int i = 0; i < _levelBars.Length; i++)
{
// level 0: 0 is not less than 0
// level 1: 0 is less than 1
_levelBars[i].Value = i < level ? 1 : 0;
}
};
}
}