2022-11-25 09:11:46 -08:00
|
|
|
shader_type canvas_item;
|
|
|
|
|
|
|
|
uniform vec4 color = vec4(1.0);
|
|
|
|
uniform float intensity : hint_range(0.0, 1.0) = 0.0;
|
2023-07-23 23:39:20 -07:00
|
|
|
uniform float alpha_modulate : hint_range(0.0, 1.0) = 1.0;
|
2022-11-25 09:11:46 -08:00
|
|
|
|
|
|
|
void fragment() {
|
|
|
|
vec4 tex = texture(TEXTURE, UV);
|
|
|
|
tex.rgb = mix(tex.rgb, color.rgb, intensity);
|
2023-08-16 21:03:54 -07:00
|
|
|
COLOR.r = tex.r;
|
|
|
|
COLOR.g = tex.g;
|
|
|
|
COLOR.b = tex.b;
|
2023-07-23 23:39:20 -07:00
|
|
|
COLOR.a *= alpha_modulate;
|
2022-11-25 09:11:46 -08:00
|
|
|
}
|