2022-11-13 19:52:09 -08:00
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using Godot;
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using SupaLidlGame.Characters;
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namespace SupaLidlGame.Items
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{
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public abstract partial class Item : Node2D
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{
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[Export]
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public string Description { get; set; }
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2022-11-19 21:21:12 -08:00
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public Character CharacterOwner { get; set; }
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2022-11-13 19:52:09 -08:00
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public abstract void Equip(Character character);
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public abstract void Unequip(Character character);
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public abstract void Use();
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public abstract void Deuse();
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}
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}
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