45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
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using Godot;
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using SupaLidlGame.Items;
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namespace SupaLidlGame.UI.Inventory;
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public partial class ItemTooltip : Control
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{
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private ItemMetadata _item;
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public ItemMetadata Item
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{
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get => _item;
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set
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{
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_item = value;
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if (IsNodeReady())
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{
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Render();
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}
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}
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}
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public override void _Ready()
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{
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Render();
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}
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public void Render()
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{
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if (_item is null)
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{
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GetNode<Label>("%ItemLabel").Text = "Nothing here";
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GetNode<TextureRect>("%ItemTexture").Texture = null;
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GetNode<RichTextLabel>("%ItemDescription").Text = "We are ready for My Summer Car";
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GetNode<Label>("%Ingredients/Label").Text = "0 Shillings";
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return;
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}
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GetNode<Label>("%ItemLabel").Text = _item.Name;
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GetNode<TextureRect>("%ItemTexture").Texture = _item.Icon;
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GetNode<RichTextLabel>("%ItemDescription").Text = _item.Description;
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GetNode<Label>("%Ingredients/Label").Text = _item.BuyPrice + " Shillings";
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}
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}
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