SupaLidlGame/Characters/ExampleEnemy2.tscn

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2023-07-31 01:11:55 -07:00
[gd_scene load_steps=50 format=3 uid="uid://ckxelxak8dko7"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="1_1xpe6"]
[ext_resource type="Script" path="res://Characters/Enemy.cs" id="2_jq8f8"]
[ext_resource type="Script" path="res://State/Character/CharacterStateMachine.cs" id="3_n5adw"]
[ext_resource type="Script" path="res://State/Character/NPCIdleState.cs" id="4_g3et5"]
[ext_resource type="Script" path="res://State/Character/NPCMoveState.cs" id="5_1j55k"]
[ext_resource type="Script" path="res://State/Character/CharacterDashState.cs" id="6_4uva8"]
[ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="7_kdm1e"]
[ext_resource type="Script" path="res://Utils/AnimationManager.cs" id="8_f33u2"]
[ext_resource type="AnimationLibrary" uid="uid://epe31b7x1nt1" path="res://Assets/Animations/player_hurt.res" id="9_0ywmi"]
[ext_resource type="Animation" uid="uid://8e8r3y1imvsx" path="res://Assets/Animations/stun.res" id="9_fkx1e"]
[ext_resource type="Material" uid="uid://bat28samf7ukd" path="res://Assets/Sprites/Particles/NPCDamageProcessMaterial.tres" id="10_hnmcd"]
[ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="10_qbgyb"]
[ext_resource type="Texture2D" uid="uid://bd8l8kafb42dt" path="res://Assets/Sprites/Particles/circle.png" id="11_6bslo"]
[ext_resource type="Material" uid="uid://ra02tvwd5o5g" path="res://Assets/Sprites/Particles/PlayerDeathProcessMaterial.tres" id="11_85w4a"]
[ext_resource type="AudioStream" uid="uid://bbqdpexvknma2" path="res://Assets/Sounds/never-lucky.mp3" id="13_bovud"]
[ext_resource type="AudioStream" uid="uid://cruylv4pu2fo1" path="res://Assets/Sounds/footstep-tile.wav" id="14_2ql70"]
[ext_resource type="Texture2D" uid="uid://bej8thq7ruyty" path="res://Assets/Sprites/Characters/forsen2.png" id="16_lr46v"]
[ext_resource type="Script" path="res://Items/Inventory.cs" id="17_q8tne"]
[ext_resource type="PackedScene" uid="uid://dvqap2uhcah63" path="res://Items/Weapons/Sword.tscn" id="18_dqppu"]
[ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="20_7qskd"]
[ext_resource type="AudioStream" uid="uid://k6kpdj1kv0jg" path="res://Assets/Sounds/splat.ogg" id="21_8714l"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"]
resource_local_to_scene = true
shader = ExtResource("1_1xpe6")
shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
[sub_resource type="Animation" id="Animation_imqdv"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("../Sprites/Node2D/Character:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="Animation" id="Animation_mg66i"]
resource_name = "idle"
length = 0.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [0, 1]
}
[sub_resource type="Animation" id="Animation_iyr4r"]
resource_name = "move"
length = 0.6
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [2, 3, 4, 5, 6, 7]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("..")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.2, 0.5),
"transitions": PackedFloat32Array(1, 1),
"values": [{
"args": [],
"method": &"Footstep"
}, {
"args": [],
"method": &"Footstep"
}]
}
[sub_resource type="Animation" id="Animation_vobpw"]
resource_name = "roll"
length = 0.5
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Node2D/Character:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 6.28319]
}
[sub_resource type="Animation" id="Animation_tpnyg"]
resource_name = "stop"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [10, 0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0tohi"]
_data = {
"RESET": SubResource("Animation_imqdv"),
"idle": SubResource("Animation_mg66i"),
"move": SubResource("Animation_iyr4r"),
"roll": SubResource("Animation_vobpw"),
"stop": SubResource("Animation_tpnyg")
}
[sub_resource type="Animation" id="Animation_adxyh"]
resource_local_to_scene = true
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_3w3u1"]
resource_name = "sword"
length = 0.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Node2D/Character:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [12, 13, 14]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_73mj7"]
_data = {
"RESET": SubResource("Animation_adxyh"),
"sword": SubResource("Animation_3w3u1")
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kks2p"]
_data = {
"stun": ExtResource("9_fkx1e")
}
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kwett"]
animation = &"idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vqdng"]
animation = &"move"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4np0m"]
animation = &"roll"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_suhx1"]
animation = &"stop"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_sorqc"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ujrp0"]
advance_condition = &"move"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kjkm8"]
advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_1ywlq"]
switch_mode = 2
advance_mode = 2
advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_abs7t"]
advance_condition = &"roll"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_qlka8"]
advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ql2f3"]
advance_condition = &"move"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g1yba"]
advance_condition = &"roll"
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_0ukul"]
states/End/position = Vector2(613, 100)
states/Start/position = Vector2(89, 100)
states/idle/node = SubResource("AnimationNodeAnimation_kwett")
states/idle/position = Vector2(259, 100)
states/move/node = SubResource("AnimationNodeAnimation_vqdng")
states/move/position = Vector2(259, 18)
states/roll/node = SubResource("AnimationNodeAnimation_4np0m")
states/roll/position = Vector2(89, 18)
states/stop/node = SubResource("AnimationNodeAnimation_suhx1")
states/stop/position = Vector2(438, 100)
transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_sorqc"), "idle", "move", SubResource("AnimationNodeStateMachineTransition_ujrp0"), "move", "stop", SubResource("AnimationNodeStateMachineTransition_kjkm8"), "stop", "idle", SubResource("AnimationNodeStateMachineTransition_1ywlq"), "idle", "roll", SubResource("AnimationNodeStateMachineTransition_abs7t"), "roll", "idle", SubResource("AnimationNodeStateMachineTransition_qlka8"), "roll", "move", SubResource("AnimationNodeStateMachineTransition_ql2f3"), "move", "roll", SubResource("AnimationNodeStateMachineTransition_g1yba")]
graph_offset = Vector2(-335.315, -63.5708)
[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_jy6hr"]
[sub_resource type="CanvasTexture" id="CanvasTexture_pited"]
diffuse_texture = ExtResource("10_qbgyb")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"]
size = Vector2(12, 8)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cjk6b"]
size = Vector2(8, 8)
[node name="Enemy" type="CharacterBody2D" node_paths=PackedStringArray("DefaultSelectedItem", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
y_sort_enabled = true
texture_filter = 3
material = SubResource("ShaderMaterial_h78y7")
collision_layer = 6
collision_mask = 17
script = ExtResource("2_jq8f8")
DefaultSelectedItem = NodePath("Inventory/Sword")
Speed = 64.0
Sprite = NodePath("Sprites/Node2D/Character")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
script = ExtResource("3_n5adw")
InitialState = NodePath("Idle")
Character = NodePath("..")
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "Character")]
script = ExtResource("4_g3et5")
MoveState = NodePath("../Move")
Character = NodePath("../..")
[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("5_1j55k")
IdleState = NodePath("../Idle")
Character = NodePath("../..")
[node name="Dash" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("6_4uva8")
IdleState = NodePath("../Idle")
TimeToDash = 0.1
VelocityModifier = 5.0
Character = NodePath("../..")
[node name="Roll" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("7_kdm1e")
IdleState = NodePath("../Idle")
Character = NodePath("../..")
[node name="Animations" type="Node" parent="."]
script = ExtResource("8_f33u2")
[node name="Movement" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_0tohi")
}
[node name="Attack" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_73mj7")
}
[node name="Hurt" type="AnimationPlayer" parent="Animations"]
root_node = NodePath("../..")
libraries = {
"": ExtResource("9_0ywmi")
}
[node name="Stun" type="AnimationPlayer" parent="Animations"]
libraries = {
"": SubResource("AnimationLibrary_kks2p")
}
[node name="AnimationTree" type="AnimationTree" parent="Animations"]
tree_root = SubResource("AnimationNodeStateMachine_0ukul")
anim_player = NodePath("../Movement")
parameters/playback = SubResource("AnimationNodeStateMachinePlayback_jy6hr")
parameters/conditions/idle = false
parameters/conditions/move = false
parameters/conditions/roll = false
[node name="Effects" type="Node2D" parent="."]
[node name="HurtParticles" type="GPUParticles2D" parent="Effects"]
position = Vector2(0, -8)
emitting = false
process_material = ExtResource("10_hnmcd")
texture = ExtResource("11_6bslo")
lifetime = 0.4
one_shot = true
explosiveness = 1.0
[node name="DeathParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
amount = 32
process_material = ExtResource("11_85w4a")
texture = SubResource("CanvasTexture_pited")
lifetime = 2.0
one_shot = true
preprocess = 0.1
explosiveness = 0.9
[node name="DeathCry" type="AudioStreamPlayer2D" parent="Effects"]
stream = ExtResource("13_bovud")
volume_db = 2.0
[node name="Footstep" type="AudioStreamPlayer2D" parent="Effects"]
stream = ExtResource("14_2ql70")
max_distance = 256.0
[node name="HurtSound" type="AudioStreamPlayer2D" parent="Effects"]
stream = ExtResource("21_8714l")
[node name="Sprites" type="Node2D" parent="."]
y_sort_enabled = true
use_parent_material = true
rotation = 6.28319
[node name="Node2D" type="Node2D" parent="Sprites"]
use_parent_material = true
[node name="Character" type="Sprite2D" parent="Sprites/Node2D"]
use_parent_material = true
position = Vector2(0, -8)
texture = ExtResource("16_lr46v")
offset = Vector2(0, -4)
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hframes = 35
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -4)
shape = SubResource("RectangleShape2D_bfqew")
[node name="Inventory" type="Node2D" parent="."]
position = Vector2(0, -4)
script = ExtResource("17_q8tne")
InventoryMap = {
"equip_1": 0,
"equip_2": 1
}
[node name="Sword" parent="Inventory" instance=ExtResource("18_dqppu")]
[node name="Hurtbox" parent="." instance=ExtResource("20_7qskd")]
visible = false
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
visible = false
position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_cjk6b")
[node name="AudioListener2D" type="AudioListener2D" parent="."]
visible = false
current = true
[editable path="Hurtbox"]